Battlezone II: Combat Commander - Plot

Plot

Battlezone II's is set in the same alternative history universe as Battlezone. Its plot takes placed in 1990s about 30 years after the original story of Battlezone and features an alien invasion theme. America's NSDF (National Space Defense Force) and the Soviet Union's CCA (Cosmos Colonist Army), the foes of the Cold War conflict, were forced to work together in order to combat their common enemy, the Furies. Access to alien technology has necessitated the creation of an international peacekeeping force, the International Space Defense Force (ISDF), whose role is to oversee distribution of the rare bio-metal resource and mediate disputes between member nations. To prevent the future misuse of bio-metal, the AAN (Alliance of Awakened Nations) is created to oversee the even distribution of the resource between the countries.

After several years, General Armand Braddock, former commander of the NSDF's elite Black Dog Squadron, secretly builds a base on Pluto from diverted resources without the knowledge of the AAN, and begins what he dubs 'Project Pedigree'. By fusing human test subjects (the former members of the Black Dogs) with biometal, Braddock is able to create a highly advanced force of powerful and intelligent combatants. However, tired of Braddock's deceit and enraged by what he has done to them, the subjects mount a rebellion and flee into space. Unable to pursue without arousing suspicion, Braddock is forced to monitor the edge of the Solar System, where they also discover a new celestial body, dubbed the "Dark Planet" because of its hidden nature, and even build a small facility there as well. Shortly after the loss of the Voyager-2 probe to a missile attack, contact with Cerberus Base on Pluto was lost.

A whole fleet of ISDF troops was dispatched to find out what happened, including Lieutenant John Cooke, whom Battlezone II's storyline revolves around.

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