Battlefleet Gothic - Gameplay

Gameplay

Players take turns moving their ships and shooting, as well as undertaking more advanced manoeuvres such as ramming, boarding, or disengaging. Each player may perform actions with all of his ships before the turn ends. The turns are divided into 4 phases, the Movement Phase, Shooting Phase, Ordnance Phase, and End Phase.

During the Movement Phase, the player can move his ships across the tabletop. Different ships move at different speeds, and turn at different rates. Smaller escorts (frigates and destroyers) are typically the fastest ships in a fleet. Ships can also go into "Special Orders" during the Movement Phase. Special Orders allow ships to move/turn faster, reload their ordnance, or increase the efficiency of their firing, at the cost of being less able to perform other functions later in the turn (or in other turns); for example, if a ship uses a Special Order to increase power to the engines to turn, the ship's firepower is halved that turn.

During the Shooting Phase players fire their ships' weapons. Weapons are divided into two broad categories. Weapon Batteries represent massed broadsides that target an area of space, rather than being precision weapons. Lances represent more precise weapons consisting primarily of super energised lasers, and target the enemy ships directly. Ships are protected from incoming fire by shields and armour. Enemy fire stopped by a ship's shields generates blast markers. Blast Markers disrupt shooting, and slow down ships moving through them. They also temporarily bring down the Shields of any ship in contact with them. Once shields are down, incoming fire strikes a ship's armour. Shooting can reduce a ship to a hulk, or cause it to explode spectacularly. It can also cause critical damage, which covers a wide range of debilitating effects. Among other consequences, weapons can be taken offline, engines damaged etc.

During the Ordnance Phase ships use weapons that move and fight independently of the ship. This typically includes Torpedoes, Fighters, Bombers, and Assault Boats. Ordnance must be reloaded between each use by using a Special Order. Ordnance ignores shields, but can be stopped by point-defence turrets mounted on most ships. Ordnance can also be fired on by a ship's main weapons. Although fragile, it is very difficult to hit.

The End Phase is when damage control occurs. Each ship which is suffering from critical damage can attempt to repair itself. A variable number of blast markers are also removed during each End Phase.

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