Development, Marketing and Release
Battlefield 1942 was built on the formula of the less successful Codename Eagle video game, set in an alternate history World War I. It featured single and multiplayer modes. The earlier Refractor 1 engine had more arcade-style physics and a less realistic focus than its successor, Refractor 2, which was used in BF2. A Macintosh-compatible version of BF1942 was also made and released by Aspyr Media in mid-2004. An Xbox version of the game was also announced in early 2001 but was cancelled almost two years later so Electronic Arts could more closely work on an expansion pack for the PC. Due to the restriction on use of the swastika in Germany, the Weimar Republic flag is used instead of the WWII era Reichskriegsflagge by the German side.
The creators of Battlefield 1942 have released expansion packs entitled Battlefield 1942: The Road to Rome (which adds the Italian Front) and Battlefield 1942: Secret Weapons of WWII. Both add various new gameplay modes and design concepts. The Road to Rome features a focus on the Italian battles and allows players to play as the Free French forces or as the Italian Army. Secret Weapons of WWII focuses on prototype, experimental, and rarely used weapons and vehicles (such as jet packs), as well as weapons not featured in the previous games. It adds downloadable patches, fixes bugs in the game, and it adds some extra content (such as the Battle for Hellendoorn map). Battlefield 1942 Deluxe Edition includes original game and Battlefield 1942: The Road To Rome. Battlefield 1942: World War II Anthology added Battlefield 1942: Secret Weapons of WWII expansion pack. Battlefield 1942: The Complete Collection added Battlefield Vietnam and Battlefield Vietnam WWII Mod.
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