Battlecruiser Millennium | |
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Developer(s) | 3000 AD |
Publisher(s) | 3000 AD |
Designer(s) | Derek Smart |
Series | Battlecruiser |
Engine | GBS-II (Game Builder System Spec II) |
Version | 1.09.02 (last patch) 1.09.03 (freeware) |
Platform(s) | Windows 98 |
Release date(s) |
20 May 2005 (freeware) |
Genre(s) | Space trading and combat simulator |
Mode(s) | Single-player |
System requirements
DirectX 8.1b or higher, Pentium II 300Mhz or AMD K6-2 350Mhz processor, 64 MiB system RAM (128MiB for Windows 2000/XP), 16MiB DirectX 8 compliant 3D graphics card, 16Bit DirectX 8 compliant sound card, 8X CDROM or DVD-ROM, 500MB uncompressed hard drive disk space, Microsoft compatible mouse |
Designed as a successor of Battlecruiser 3000AD, this game uses native Windows kernel, which supports DirectX 8.1 acceleration. The name was chosen to signify the next generation engines for the series, the new Millennium.
Updated elements include AI engine, space/planetary dynamics engine, planetary terrain engine, character animation system, space and planetary units.
Player can play one of 12 races or 13 castes. There are 6 career modes, including commander, pilot and marine types, over 60 user controllable space, ground and air units. Game map contains over 250 space and planetary units.
Read more about this topic: Battlecruiser 3000AD