Battlecruiser 3000AD v2.0 | |
---|---|
Developer(s) | 3000 AD |
Publisher(s) | Interplay Value Product Division GT Interactive |
Designer(s) | Derek Smart |
Series | Battlecruiser |
Engine | Game Builder System-I (scenarios) |
Version | 2.09 (last patch, freeware) |
Platform(s) | Windows 95 |
Release date(s) |
May 1999(Demo) |
Genre(s) | Space trading and combat simulator |
Mode(s) | Single-player |
Media/distribution | CD-ROM |
System requirements
Interplay: Pentium 166 CPU, any 2D video graphics card with 2MB memory (some sources advise 4MB) (optional 3DFX Voodoo based card), 165MB hard drive space, 2x MPC-II compliant CD-ROM, 16MB RAM |
Development of version 2.0 of the game continued throughout 1998, and Interplay announced that it would publish an improved version (dubbed Battlecruiser 3000AD v2.0) through its Value Product Division. Unlike the previous product, only a Windows version was supported.
3D acceleration is supported only through 3dfx hardware. The game now contains 13 alien races, 25 castes. Game map contains 25 star systems with 75 planets and 145 moons in total.
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