Battle Tech: The Crescent Hawk's Revenge
BattleTech: The Crescent Hawk's Revenge is a real-time tactics game based in the FASA BattleTech universe. Developed by Westwood Studios for Mediagenic, and produced by Scott Berfield, it is a major milestone in the gaming industry in that the game serves as a prototype for what later became Dune 2, the first real-time strategy title on the PC.
Essentially, The Crescent Hawk's Revenge was the turning point in PC strategy gaming, where a genre formerly dominated by turn-based titles would begin a massive shift towards real-time. Later Westwood titles, Dune 2 and Command & Conquer, would expand this newly-established real-time strategy gameplay.
Read more about Battle Tech: The Crescent Hawk's Revenge: Gameplay, Plot, Reception
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“The militancy of men, through all the centuries, has drenched the world with blood, and for these deeds of horror and destruction men have been rewarded with monuments, with great songs and epics. The militancy of women has harmed no human life save the lives of those who fought the battle of righteousness. Time alone will reveal what reward will be allotted to women.”
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