Battle Tech: The Crescent Hawk's Revenge
BattleTech: The Crescent Hawk's Revenge is a real-time tactics game based in the FASA BattleTech universe. Developed by Westwood Studios for Mediagenic, and produced by Scott Berfield, it is a major milestone in the gaming industry in that the game serves as a prototype for what later became Dune 2, the first real-time strategy title on the PC.
Essentially, The Crescent Hawk's Revenge was the turning point in PC strategy gaming, where a genre formerly dominated by turn-based titles would begin a massive shift towards real-time. Later Westwood titles, Dune 2 and Command & Conquer, would expand this newly-established real-time strategy gameplay.
Read more about Battle Tech: The Crescent Hawk's Revenge: Gameplay, Plot, Reception
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“I remember the scenes of battle in which we stood together. I remember especially that broad and deep grave at the foot of the Resaca hill where we left those gallant comrades who fell in that desperate charge. I remember, through it all, the gallantry, devotion and steadfastness, the high-set patriotism you always exhibited.”
—Benjamin Harrison (18331901)
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“I lean back, as the evening darkens and comes on.
A chicken hawk floats over, looking for home.
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