Card Types
- Aftermath
- Cards which are played at the end of the round during the resolution of a conflict, representing plot developments and character growth in the game as a result of these conflicts. Won or Lost Aftermaths can be played on the conflict's initiator, depending on the outcome of the conflict (with Won aftermaths typically providing a benefit and Lost Aftermaths further damaging the initiator's faction). Participant Aftermaths can be played on any faction or card that took part in the conflict, regardless of whether it was won or lost, and typically represent simple development of the ability used in the conflict.
- Agenda
- A faction may have one Agenda in play at a time. The effect text of an Agenda will either provide benefits in pursuing a certain strategy towards victory, such as increasing the Diplomacy of the faction's characters in a diplomacy-oriented deck, or can create new victory conditions by stipulating what the Agenda's owner must achieve to win the game.
- Character
- Each card features a character from the TV series and includes a short explanation of what the character can do in the game as well as a sidebar indicating what stats they possess and their values. A character's stats can be of four types - Diplomacy, Intrigue, Psi and Leadership. The main character in a deck is known as the Ambassador, and acts as the player's avatar in the game.
- Conflict
- Conflicts are the main way in which players build up influence points. At the start of the round, players can declare a conflict, either from a conflict card or another effect that allows a conflict, such as a state of war or another card's effect text. There are 4 main types - Diplomacy, Intrigue, Psi and Military. Each conflict can only be supported or opposed using its specified stat i.e.: Diplomacy conflicts use a characters Diplomacy stat. Military conflicts typically only allow fleets to participate in them.
- Contingency
- A special type of card that is played on a card already in play and usually remains hidden until the card it is played on is affected. These cards usually negate the action that an opponent has played on that card, such as preventing a character from being neutralised.
- Enhancement
- Improves a targeted card of the specified type, usually with a stat bonus. Most cards that remain in play (characters, agendas, fleets etc.) can be enhanced.
- Event
- Event cards are usually played in order to disrupt an opponents current strategy or enhance your own.
- Fleet
- Fleets, like characters, can use their stat (military) in conflicts or can, by attacking, target an opponent's fleets to try to damage them, impairing their abilities or removing them from play.
- Group
- Similar to Enhancements, groups are often used to enhance stats or abilities of characters, but may have other effects.
- Location
- Locations are planets or space lanes that grant bonuses to the faction as a whole. For example, Homeworld locations can be used to increase the amount of influence gained from winning a conflict. Locations have a military value and can oppose Military conflicts if they are targeted by them.
Read more about this topic: Babylon 5 Collectible Card Game
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