Augmented Learning - Making Learning Fun

Making Learning Fun

One researcher has suggested that handheld devices like cell phones and portable game machines (Game Boy, PlayStation Portable) can make an impact on learning. These mobile devices excel in their portability, context sensitivity, connectivity and ubiquity. By incorporating social dynamics in a real-world context, learning games can create compelling environments for learners.

At the Allard Pierson Museum in Amsterdam, visitors view information on-demand at the "A Future for the Past" exhibit. In a virtual reconstruction of Satricum and the Forum Romanum, users can call up information that is overlaid on room-sized photos and other images. The museum uses both stationary displays and mobile computers to allow users to view translucent images and information keyed to their specific interest.

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Famous quotes containing the words making, learning and/or fun:

    The problem with marriage is that it ends every night after making love, and it must be rebuilt every morning before breakfast.
    —Gabriel García Márquez (b. 1928)

    There are no other questions than these,
    Half squashed in mud, emerging out of the moment
    We all live, learning to like it. No sonnet
    On this furthest strip of land....
    John Ashbery (b. 1927)

    Our basic ideas about how to parent are encrusted with deeply felt emotions and many myths. One of the myths of parenting is that it is always fun and games, joy and delight. Everyone who has been a parent will testify that it is also anxiety, strife, frustration, and even hostility. Thus most major parenting- education formats deal with parental emotions and attitudes and, to a greater or lesser extent, advocate that the emotional component is more important than the knowledge.
    Bettye M. Caldwell (20th century)