Augmented Learning - Making Learning Fun

Making Learning Fun

One researcher has suggested that handheld devices like cell phones and portable game machines (Game Boy, PlayStation Portable) can make an impact on learning. These mobile devices excel in their portability, context sensitivity, connectivity and ubiquity. By incorporating social dynamics in a real-world context, learning games can create compelling environments for learners.

At the Allard Pierson Museum in Amsterdam, visitors view information on-demand at the "A Future for the Past" exhibit. In a virtual reconstruction of Satricum and the Forum Romanum, users can call up information that is overlaid on room-sized photos and other images. The museum uses both stationary displays and mobile computers to allow users to view translucent images and information keyed to their specific interest.

Read more about this topic:  Augmented Learning

Famous quotes containing the words making, learning and/or fun:

    The boredom of Sunday afternoon, which drove de Quincey to drink laudanum, also gave birth to surrealism: hours propitious for making bombs.
    Cyril Connolly (1903–1974)

    The most heterogeneous ideas are yoked by violence together; nature and art are ransacked for illustrations, comparisons, and allusions; their learning instructs, and their subtlety surprises; but the reader commonly thinks his improvement dearly bought and, though he sometimes admires, is seldom pleased.
    Samuel Johnson (1709–1784)

    This is no argument against teaching manners to the young. On the contrary, it is a fine old tradition that ought to be resurrected from its current mothballs and put to work...In fact, children are much more comfortable when they know the guide rules for handling the social amenities. It’s no more fun for a child to be introduced to a strange adult and have no idea what to say or do than it is for a grownup to go to a formal dinner and have no idea what fork to use.
    Leontine Young (20th century)