Augmented Learning - Making Learning Fun

Making Learning Fun

One researcher has suggested that handheld devices like cell phones and portable game machines (Game Boy, PlayStation Portable) can make an impact on learning. These mobile devices excel in their portability, context sensitivity, connectivity and ubiquity. By incorporating social dynamics in a real-world context, learning games can create compelling environments for learners.

At the Allard Pierson Museum in Amsterdam, visitors view information on-demand at the "A Future for the Past" exhibit. In a virtual reconstruction of Satricum and the Forum Romanum, users can call up information that is overlaid on room-sized photos and other images. The museum uses both stationary displays and mobile computers to allow users to view translucent images and information keyed to their specific interest.

Read more about this topic:  Augmented Learning

Famous quotes containing the words making, learning and/or fun:

    Art is the need to create; but in its essence, immense and universal, it is impatient of working with lame or tied hands, and of making cripples and monsters, such as all pictures and statues are. Nothing less than the creation of man and nature is its end.
    Ralph Waldo Emerson (1803–1882)

    With just enough of learning to misquote.
    George Gordon Noel Byron (1788–1824)

    Those who live near the temple make fun of the gods.
    Chinese proverb.