Athena (video Game) - Story

Story

Athena was the young, headstrong princess of the heavenly Kingdom of Victory. She was bored of the monotonous daily life in the palace and desired exciting adventures. One day, she opened the "Door Which Shouldn't Be Opened" in the basement of Castle Victory, said to lead to a savage and deadly place. As she dared cross the doorway, it caused her to fall from the skies and to another realm called Fantasy World, which was dominated by the evil Emperor Dante. After she lost her flowing dress while it helped catch the wind during her fall, the perilous adventures of Princess Athena began as she landed in a wilderness overrun by beast-like warriors and more dangers than she could ever wish for. She readied to fight for her life and arm herself, with no other choice than to face the ruthless Dante and every obstacle on her way, to free this kingdom and make it back alive to her own.

After Athena defeats Dante, it all begins anew in the sequel, Athena: Full Throttle, in which the princess, again bored, opens the "Door Which Shouldn't Be Opened B", disregarding her loyal maid Helene's advice, and they both fall to Elysium World where they face off against other villains.

Many of the game's elements are inspired by Greek mythology or ancient Roman culture, such as weapons, equipment, items and enemy designs. Princess Athena herself is named after the Greek goddess Athena, while Dante is based on Cerberus.

Read more about this topic:  Athena (video game)

Famous quotes containing the word story:

    Today one does not hear much about him.... The fame of his likes circulates briskly but soon grows heavy and stale; and as for history it will limit his life story to the dash between two dates.
    Vladimir Nabokov (1899–1977)

    If Mr. Vincent Price were to be co-starred with Miss Bette Davis in a story by Mr. Edgar Allan Poe directed by Mr. Roger Corman, it could not fully express the pent-up violence and depravity of a single day in the life of the average family.
    Quentin Crisp (b. 1908)

    ... if there’s a house, then there is a wall ... between them and the outside world. The ideal is to stay inside and to never have to go out, and the whole idea of staying home is really important. I think men do get out, but it is not glamorized the way it is here in America, where the big story is to ride out and go someplace and to travel.
    Gish Jen (b. 1956)