Story
Athena was the young, headstrong princess of the heavenly Kingdom of Victory. She was bored of the monotonous daily life in the palace and desired exciting adventures. One day, she opened the "Door Which Shouldn't Be Opened" in the basement of Castle Victory, said to lead to a savage and deadly place. As she dared cross the doorway, it caused her to fall from the skies and to another realm called Fantasy World, which was dominated by the evil Emperor Dante. After she lost her flowing dress while it helped catch the wind during her fall, the perilous adventures of Princess Athena began as she landed in a wilderness overrun by beast-like warriors and more dangers than she could ever wish for. She readied to fight for her life and arm herself, with no other choice than to face the ruthless Dante and every obstacle on her way, to free this kingdom and make it back alive to her own.
After Athena defeats Dante, it all begins anew in the sequel, Athena: Full Throttle, in which the princess, again bored, opens the "Door Which Shouldn't Be Opened B", disregarding her loyal maid Helene's advice, and they both fall to Elysium World where they face off against other villains.
Many of the game's elements are inspired by Greek mythology or ancient Roman culture, such as weapons, equipment, items and enemy designs. Princess Athena herself is named after the Greek goddess Athena, while Dante is based on Cerberus.
Read more about this topic: Athena (video game)
Famous quotes containing the word story:
“Well, I know you havent had much experience writing and none at all in pictures. But Ive heard about you. It all sounded like youre just the man I wanted for a story about the Navy. I dont want a story just about ships and planes. I want a story about the officers.... I want this story from a pen dipped in salt water not dry martinis. Do you know what I mean?”
—Frank Fenton, William Wister Haines, co-scenarist, and John Ford. John Dodge (Ward Bond)
“For slowly even her sense of him
And love itself were growing dim.
He no more drew the smile he sought.
The story is she died of thought.”
—Robert Frost (18741963)
“The child ... stands upon a place apart, a little spectator of the world, before whom men and women come and go, events fall out, years open their slow story and are noted or let go as his mood chances to serve them. The play touches him not. He but looks on, thinks his own thought, and turns away, not even expecting his cue to enter the plot and speak. He waits,he knows not for what.”
—Woodrow Wilson (18561924)