Atari Lynx - Technical Specifications

Technical Specifications

  • MOS 65SC02 processor running at up to 4 MHz (~3.6 MHz average)
    • 8-bit CPU, 16-bit address space
  • Sound engine
    • 4 channel sound (Lynx II with panning)
    • 8-bit DAC for each channel (4 channels × 8-bits/channel = 32 bits commonly quoted)
  • Video DMA driver for liquid-crystal display
    • 4,096 color (12-bit) palette
    • 16 simultaneous colors (4 bits) from palette per scanline (more than 16 colors can be displayed by changing palettes after each scanline)
  • Suzy (16-bit custom CMOS chip running at 16 MHz)
    • Graphics engine
      • Hardware drawing support
      • Unlimited number of high-speed sprites with collision detection
      • Hardware high-speed sprite scaling, distortion, and tilting effects
      • Hardware decoding of compressed sprite data
      • Hardware clipping and multi-directional scrolling
      • Variable frame rate (up to 75 frames/second)
      • 160 × 102 standard resolution (16,320 addressable pixels)
    • Math co-processor
      • Hardware 16-bit × 16-bit → 32-bit multiply with optional accumulation; 32-bit ÷ 16-bit → 16-bit divide
      • Parallel processing of CPU and a single multiply or a divide instruction
  • RAM: 64 KB 120ns DRAM
  • Storage
    • Cartridge - 128, 256 and 512 KB exist, up to 2 MB is possible with bank-switching logic.
    • Some (homebrew) carts with EEPROM to save hi-scores.
  • Other System Support
    • 8 System timers (2 reserved for LCD timing, one for UART)
    • Interrupt controller
    • UART (for Comlynx) (fixed format 8E1, up to 62500 Bd)
    • 512 bytes of bootstrap and game-card loading ROM
  • Ports:
    • Headphone port (3.5 mm stereo; wired for mono on the original Lynx)
    • Comlynx (multiple unit communications, serial)
  • LCD Screen: 3.5" diagonal
  • Battery holder (six AA) ~4–5 hours (Lynx I) ~5–6 hours (Lynx II)

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