Ash Ketchum - Concept and Creation

Concept and Creation

Named after creator Satoshi Tajiri, Satoshi was designed by Ken Sugimori and Atsuko Nishida, and intended to represent how Tajiri was as a child, obsessed with collecting creatures. During localization of both for North American audiences, the character's name was changed in the anime to "Ash Ketchum", the first name taken from one of the possible default names players could select for the player character in Pokémon Red and Blue, and the surname tying into 4Kids' former tagline for the series, "Gotta catch 'em all!"

Tajiri noted in an interview that between Japanese and American reactions to the series, Japanese consumers focused on the character Pikachu, while Americans purchased more items featuring Ash and Pikachu, his Pokémon, together. He stated that he felt the character represented the concept of the franchise, the human aspect, and was a necessity. In both the games and anime, the character was given a rival, in the latter this rival was named Gary (named Shigeru in the Japanese version, after Tajiri's idol/mentor, Nintendo legend Shigeru Miyamoto). In an interview Tajiri noted the contrast between the character's relationship in the games and anime; while in the games they were rivals, in the anime, Shigeru represented Satoshi's master. When asked if either Satoshi would equal or surpass Shigeru, Tajiri replied "No! Never!" Ash's character design was initially overseen by Sayuri Ichishi, replaced by Toshiya Yamada during the Diamond and Pearl storyline arc.

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