Plot
Several of the species in Ascendancy describe motivations for reaching to the stars. Some species are peaceful diplomats; some are curious explorers; and others want to kill or conquer other forms of life. However, plot in Ascendancy is thin. Players are free to imagine a detailed storyline but most plot is restricted to a single introductory screen for each species and a synopsis given at the end of each game.
Read more about this topic: Ascendancy (video game)
Famous quotes containing the word plot:
“Jamess great gift, of course, was his ability to tell a plot in shimmering detail with such delicacy of treatment and such fine aloofnessthat is, reluctance to engage in any direct grappling with what, in the play or story, had actually taken placeMthat his listeners often did not, in the end, know what had, to put it in another way, gone on.”
—James Thurber (18941961)
“We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. The king died and then the queen died is a story. The king died, and then the queen died of grief is a plot. The time sequence is preserved, but the sense of causality overshadows it.”
—E.M. (Edward Morgan)
“The plot thickens, he said, as I entered.”
—Sir Arthur Conan Doyle (18591930)