Antonio Gramsci - Gramsci's Influence in Popular Culture

Gramsci's Influence in Popular Culture

Music:

  • Gramsci Melodic – American (Pittsburgh) synthpop band
  • Scritti Politti – British alternative band
  • Billy Bragg – English folk musician

Theatre:

  • Occupations – Gramsci is a central character in Trevor Griffiths's 1970 play about workers taking over car factories in Turin in 1920.

Television: Emily Thomas

  • Spaced – Series 1 Episode 5 features a dog named Gramsci, named by his owner after "an Italian Marxist" to help in his campaign against the ruling class by hunting down the rich. One character claimed that the dog could smell wealth from twenty feet away.

Cities

  • Genoa A major road going through the lower portion of Genoa, along the coast, is named after Antonio Gramsci.

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Famous quotes containing the words gramsci, influence, popular and/or culture:

    If you think about it seriously, all the questions about the soul and the immortality of the soul and paradise and hell are at bottom only a way of seeing this very simple fact: that every action of ours is passed on to others according to its value, of good or evil, it passes from father to son, from one generation to the next, in a perpetual movement.
    —Antonio Gramsci (1891–1937)

    Nature has taken more care than the fondest parent for the education and refinement of her children. Consider the silent influence which flowers exert, no less upon the ditcher in the meadow than the lady in the bower. When I walk in the woods, I am reminded that a wise purveyor has been there before me; my most delicate experience is typified there.
    Henry David Thoreau (1817–1862)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    As the twentieth century ends, commerce and culture are coming closer together. The distinction between life and art has been eroded by fifty years of enhanced communications, ever-improving reproduction technologies and increasing wealth.
    Stephen Bayley (b. 1951)