Angle of View - Three-dimensional Digital Art

Three-dimensional Digital Art

Displaying 3d graphics as 3d projection of the models onto a 2d surface uses a series of mathematical calculations to render the scene. The angle of view of the scene is thus readily set and changed; some renderers even measure the angle of view as the focal length of an imaginary lens. The angle of view can also be projected onto the surface at an angle greater than 90°, effectively creating an ultra-wide lens effect.

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