Alternate Reality Game - Defining Alternate Reality Gaming

Defining Alternate Reality Gaming

There is a great deal of debate surrounding the characteristics by which the term "alternate reality game" should be defined. Sean Stacey, founder of the website Unfiction, has suggested that the best way to define the genre was not to define it, and instead locate each game on three axes (ruleset, authorship and coherence) in a sphere of "chaotic fiction" that would include works such as the Uncyclopedia and street games like SF0 as well.

Several experts, though, point to the use of transmedia, “the aggregate effect of multiple texts/media artifacts,” as the defining attribute of ARGs. This prompts the unique collaboration emanating from ARGs as well; Sean Stewart, founder of 42 Entertainment, which has produced various successful ARGs, speaks to how this occurs, noting that “the key thing about an ARG is the way it jumps off of all those platforms. It’s a game that’s social and comes at you across all the different ways that you connect to the world around you.”

Read more about this topic:  Alternate Reality Game

Famous quotes containing the words defining, alternate, reality and/or gaming:

    The U.S. is becoming an increasingly fatherless society. A generation ago, an American child could reasonably expect to grow up with his or her father. Today an American child can reasonably expect not to. Fatherlessness is now approaching a rough parity with fatherhood as a defining feature of American childhood.
    David Blankenhorn (20th century)

    I alternate between reading cook books and reading diet books.
    Mason Cooley (b. 1927)

    Christmas and Easter can be subjects for poetry, but Good Friday, like Auschwitz, cannot. The reality is so horrible, it is not surprising that people should have found it a stumbling block to faith.
    —W.H. (Wystan Hugh)

    Sir, I do not call a gamester a dishonest man; but I call him an unsocial man, an unprofitable man. Gaming is a mode of transferring property without producing any intermediate good.
    Samuel Johnson (1709–1784)