Alone in The Dark (video Game) - Plot

Plot

In 1924, Jeremy Hartwood, a noted artist and the owner of the Louisiana mansion Derceto (named after the Syrian deity), has committed suicide by hanging himself. His death appears suspicious yet seems to surprise nobody, for Derceto is widely reputed to be haunted by an evil power. The case is quickly dealt with by the police and soon forgotten by the public. The player assumes the role of either Edward Carnby - a private investigator who is sent to find a piano in the loft for an antique dealer - or Emily Hartwood, Jeremy's niece, who is also interested in finding the piano because she believes a secret drawer in it has a note in which Jeremy explains his suicide. The player, either as Carnby or Hartwood, goes to the mansion to investigate.

As the player enters the house, the doors mysteriously slam shut behind him or her. Reluctantly, he or she continues up to the attic. In that room, the action begins. Seconds after the game allows the player to take control of their character, monsters will make their first attack. The player must then progress back down through the house, fighting off various creatures and other hazards in the house, including a whole staff of staggering zombies and various monsters (not all of which can be killed), booby-traps and arcane books, in order to solve the mystery of Derceto and find a way out.

It is eventually explained through documents found throughout the game that the house was built by an occultist pirate named Ezechiel Pregzt, and beneath the house are caverns that were used for dark rituals and other occult doings. The overall goal of these rituals was to increase his fortunes and unnaturally extend his life. Pregzt's original body was incapacitated after he was shot and Derceto was burned down by encamped Union soldiers during the American Civil War. However, Pregzt's spirit lived on within his dried-up corpse, and had been placed by his servants in an old tree in the caverns underneath Derceto (which is, as Pregzt explains in one of many books lying around the house, an alternate name for Astarte or Shub-Niggurath). It would be possible for him to regenerate himself, though that requires a living body. Jeremy Hartwood committed suicide to prevent being used for this purpose; so Pregzt now focuses his energies on the player.

The story is revealed to the player through an extensive series of books and notes found throughout the game, and is heavily influenced by the works of Edgar Allan Poe and H. P. Lovecraft. The setting for the story is inspired by Poe's "The Fall of the House of Usher". Grimoires found in the mansion's library include the Necronomicon and De Vermis Mysteriis, both taken from Lovecraft's Cthulhu Mythos. Other Mythos references include books that feature the narrated history of Lord Boleskine, a direct reference to another Infogrames Cthulhu Mythos-based game, Shadow of the Comet, and the last name of player character Edward Carnby, a reference to John Carnby, a character in the mythos tale Return of the Sorcerer by Clark Ashton Smith. Several of the supernatural opponents are recognizable creatures from the Mythos, including Deep Ones, Nightgaunts and a Chthonian.

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