Allegiance: War of Factions - Card Types

Card Types

  • Personalities - Personalities are troops and citizens that ultimately lead a player to victory. They can be unique, named personalities (e.g. Feronant Domar) or generic unnamed personalities (e.g. Footman). There can only be one instance of any unique personality in play at any given time; this limitation does not affect generic personalities.
  • Events - One-time events which have an immediate effect on the game.
  • Items - Items such as swords, shields, and potions that can be given to any personality that a player controls.
  • Invocations - Divine miracles that take the place of magic, invocations give a religious-based personality additional powers.
  • Structures - Structures generally fall into two types: defensive structures such as walls and production structures that help players gather resources to play cards. A special type of structure exists called a Stronghold, which the player begins play with. If a Stronghold is destroyed through any means, that player is removed from the game.
  • Wanderers - Wanderers are a rogue element that players must automatically put into play each turn. Wanderers have an aggression rating, and occasionally will attack. It is not uncommon to have a wanderer attack the player who put it into play.

Read more about this topic:  Allegiance: War Of Factions

Famous quotes containing the words card and/or types:

    I must save this government if possible. What I cannot do, of course I will not do; but it may as well be understood, once for all, that I shall not surrender this game leaving any available card unplayed.
    Abraham Lincoln (1809–1865)

    The bourgeoisie loves so-called “positive” types and novels with happy endings since they lull one into thinking that it is fine to simultaneously acquire capital and maintain one’s innocence, to be a beast and still be happy.
    Anton Pavlovich Chekhov (1860–1904)