4X Games
Emrich coined the term "4X" ("eXplore, eXpand, eXploit, eXterminate") in his 1993 review of Master of Orion in Computer Gaming World, describing strategy games that involve exploration, expansion, and exploitation of territory, and extermination of opponents. The design of Master of Orion includes several suggestions he and Tom Hughes made.
Until April 2002 Emrich was a lead designer of Master of Orion 3, which attempted to add a 5th X, eXperience, to the genre. Then he left the developer, Quicksilver Software, for reasons neither party wished to explain.
Read more about this topic: Alan Emrich
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