Tribal Economy and Gaming
In the tribe's earlier years, gathering, hunting, agriculture, fishing, and trading were the main economic pursuits. In more recent years, the Alabama-Coushatta Tribe has relied on the service and entertainment industry to generate revenue and jobs on the reservation. In 2002, the Tribe opened a convenience store, gas station and tobacco store on U.S. Highway 190. It is slowly becoming profitable. The station generates a small profit margin and a limited number of jobs.
The Tribe opened an entertainment center for tourists. The center offered casino gambling. The tribe believed it satisfied requirements of the 1992 Texas Lottery Law that permitted the state lottery, horse racing, and dog racing. The Alabama-Coushatta, a Christian community, allowed no alcohol in the casino.
The Tribe was successful in generating revenue and jobs. The center offered jobs to 87 Tribal members, greatly reducing unemployment from 46 percent to 14 percent. Revenues from the entertainment center provided the Tribe with funding for health services, the elderly, educational opportunities for youth, social services, and housing. Such jobs had a multiplier effect within the regional economy, with businesses' reporting an increase in sales and tax revenues. The entertainment center benefited not only the Tribe, but also the surrounding regions by creating more than 495 jobs and paying $4.3 million USD in wages and nearly $400,000USD in federal taxes.
After the center had operated for nine months, the state brought suit against it in 1999. A Federal court ruled that the Alabama-Coushatta had to close their entertainment center. The federal courts made this determination based on the conditions of federal recognition in 1987, which banned tribes from gaming prohibited under state laws.
In July 2006 the Alabama-Coushatta sued lobbyist Jack Abramoff and his associates for attempts to defraud the tribe in seeking to defeat state legislation in 2001 that would have given them authority to run the casino. The tribe claimed the lobbyists had hidden their motives in representing the competing Coushatta of Louisiana, which ran their own casino, and mobilized Christian groups in an underhanded way. A Senate investigation in 2006 revealed that several tribes were defrauded of tens of millions of dollars by Abramoff and associates on issues associated with Indian gaming.
The four tribes that Abramoff persuaded to hire him were all newly wealthy Indian gaming tribes. They included: Michigan's Saginaw Chippewa, California's Agua Caliente, the Mississippi Choctaw, and the Louisiana Coushatta. The Abramoff-scandal has received widespread public attention. On March 29, 2008, Jack Abramoff was sentenced to five years and ten months in prison for pleading guilty to fraud, tax evasion, and conspiracy to bribe public officials. Abramoff made a deal to cooperate with investigators to provide information about his relationships with several members of Congress. Federal sentencing guidelines indicated a minimum sentence of 108 months in prison. Because of Abramoff's cooperation with the government, his sentence was greatly reduced. He is scheduled to be released from prison in December 2011.
Without the casino, the tribe has no funding for economic programs. More than 300 jobs have been lost in Polk County. The Alabama-Coushatta tribe has been trying to gain state and Federal support to re-open the entertainment center, for the economy of both the Tribe and the surrounding regions. Over the years, the Tribe has struggled to rebuild its economy in a depressed Polk County.
"We should be candid about the interests surrounding Indian gaming. The issue has never really been one of crime control, morality, or economic fairness...At issue is economics...Ironically, the strongest opponents of tribal authority over gaming on Indian lands are from States whose liberal gaming policies would allow them to compete on an equal basis with the tribes...We must not impose greater moral restraints on Indians than we do on the rest of our citizenry." - Daniel Inouye, Senior United States Senator from Hawaii.
The Indian Gaming Regulatory Act, passed by Congress in 1988 (after the act that restored federal recognition to the Alabama-Coushatta), established the framework that governs Indian gaming. The Indian Gaming Regulatory Act, or IGRA, allows tribes to develop casino-style operations that could improve governmental services and economic conditions in Indian country. According to the IGRA, tribes have the "exclusive right" to regulate gaming in Indian Territory "except when gambling is contrary to federal law or when a state completely prohibits a form of gaming." The IGRA recognizes three different classes of gaming:
- Class I Gaming: Includes traditional tribal gambling, such as stick and bone games
- Class II Gaming: Includes bingo, pull tabs, etc.
- Class III Gaming: Includes large-scale gambling operations
Class I gaming is controlled completely by the tribes. Class II gaming is regulated by the tribes with oversight by the National Indian Gaming Commission. Class III gaming may be allowed in a state that allows large-scale gambling operations, even if it allows only low-level operations. Also, Class III gaming is subject to agreed regulatory procedures in Tribal-State compacts, which states are required to negotiate in "good faith". Without a tribal-state compact, no tribal casino can be permitted.
Tribes find fault with the provision about Tribal-State compacts, because under the Eleventh Amendment that calls for state sovereign immunity, tribes are not able to sue any state to enforce the requirement. Therefore, while the IGRA gives tribes the right to have casinos, the Eleventh Amendment gives the states the right to refuse to negotiate tribal-state compacts.
The Indian Gaming Regulatory Act requires that gaming revenues be used only for governmental or charitable purposes. The tribal governments themselves determine specifically how gaming revenues are spent. They are used to build houses, schools, and roads, to fund health care and education, and to develop a strong economy. Indian gaming is the first and only economic development tool available on Indian reservations. The National Gaming Impact Study Commission has stated that "no...economic development other than gaming has been found." Tribal governments, though, use gaming revenues to develop other economic enterprises such as museums, malls, and cultural centers. Therefore, Indian gaming provides substantial economic benefits in states where a tribe and state work together.
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