Air Traffic Chaos - Air Traffic Controller 2

Air Traffic Controller 2

Air Traffic Controller 2 made many improvements. The game is now in 3D, more airport gates, and increased to five channels of communication: Approach, Tower, Ground, Delivery, and Departure. New features included ground movements (e.g. towing planes to gates), giving correct Standard Instrument Departure, use of radar vectors, and changing channel frequency. The choice of Standard Terminal Arrival Route distance eliminates the speed instruction in previous version.

In the game, there are a few conditions that will cause game over. These include head-on, near miss, pilots' pressure bar reaching 100%, or failed to accumulate enough points to pass that particular stage. The points are awarded according to how fast to reply a response. A slow or non-response will raise the pressure bar. Other things that increase pressure bar include instructing the plane to take off in tailwind or tower failing to give the plane permission to land or go-around. Additional points are awarded at the end of the stage, but before deciding whether there's enough points to pass, for minimal % in pressure bar. More bonus points are awarded if the pressure bar is at 0%.

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