Age of Empires III: The War Chiefs - New Content

New Content

Players must have the original Age of Empires III installed to make use of this expansion pack. The WarChiefs offers several enhancements on Age of Empires III. The enhancements include three new playable Native civilizations, new Home City cards, new buildings, a new single player campaign, additional units, additional minor civilizations and additional game concepts.

European civilizations can construct a new building called a Saloon to hire randomly available mercenaries as well as map specific human treasure guardian units. These units have a high price and a higher population count but are typically stronger than existing available units. The Saloon can be upgraded to a Dance Hall where Ronin Samurai can be recruited. All civilizations can build a Native Embassy. This building allows the training of allied minor civilization units at the embassy rather than at the trading post. Some tribes have the ability to allow Medicine Men to be trained from the Embassy which heal wounded units.

A new victory condition has been added - the economic victory known as a monopoly. If a player or team controls the (majority) of trading posts on the map, whether on trade routes or at minor tribes, they have the option to purchase a monopoly. This begins a five-minute countdown that must be stopped by the opposing player or team by reducing the number of trade posts owned to below half. If the countdown completes, the player or team that purchased the monopoly wins the game. New trading posts cannot be constructed by the player/team attempting economic victory but damaged ones can be repaired. This option can be enabled or disabled before a game begins.

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