Reception
Publication | Score (/100) |
---|---|
Quandary | 90 |
Just Adventure | 83 |
GameOver | 79 |
2404 | 67 |
GameSpot | 64 |
Adventure Gamers | 60 |
Game Chronicles | 53 |
ICGames | 50 |
GameSpy | 50 |
EuroGamer | 40 |
And Then There Were None has received widely varying reviews since its release. Metacritic's weighted average score for the game was 68% on the PC and 50% on the Wii, indicating "mixed or average reviews", and showed individual reviews falling between 20% and 90%, representing a wide range of opinions. One aspect of And Then There Were None which has garnered some criticism is the game's graphics. 2404 denounced the game's environments, commenting that "there are graphically better games that were made two years ago." An aspect of the game's graphics which was more heavily criticised was the character models. GameSpy decried the character models, saying: "The 3D models used for Mr. Owen's guests are crude and simplistic, with silly, sausage-like fingers, hair that looks like blocks of wood, lousy animation, poor lip-synching, and bland faces with barely any facial expression."
Adventure Gamers also found many faults with the character designs, describing them as ugly, and no more attractive or realistic than the characters from Sierra's Gabriel Knight 3, released six years previously. However, not all reviewers were as disappointed by the character models. Just Adventure commented that the characters are nicely designed, with detailed facial expressions during close-ups, but could have been better by current standards. Opinions on the character voice acting were generally positive. The voice acting was praised by Adventure Gamers for injecting life into the wooden character models, and ICGames commented that the voice acting was well done and made the characters convincing. However, GameSpy denounced the game for not allowing faster readers to skip through dialogue, instead forcing them to sit through hours of spoken words they have already absorbed through text. Sound in And Then There Were None received mixed reactions, with Game Chronicles calling the sound decent, and also commenting on the realistic weather and animal sounds heard throughout the game. 2404, in contrast, said that the game's music is pleasant and unannoying, but never captures the emotions and tensions in the game.
The puzzle aspects of And Then There Were None have received varying reactions. GameOver called the few puzzles in the game bad, complaining that often the solutions were obscure and illogical. GameOver complained that many puzzles did not advance the plot, and led to nothing. GameSpot criticized the puzzles in And Then There Were None, saying that the player is "regularly tasked with backtracking back and forth across the island with only a vague notion of what to do in order to progress the story." 2404 was more encouraging, saying that although the game was formulaic, there was a welcome lack of mazes and slider puzzles in the game, making it more accessible to a wider audience.
Read more about this topic: Agatha Christie: And Then There Were None
Famous quotes containing the word reception:
“But in the reception of metaphysical formula, all depends, as regards their actual and ulterior result, on the pre-existent qualities of that soil of human nature into which they fallthe company they find already present there, on their admission into the house of thought.”
—Walter Pater (18391894)
“Hes leaving Germany by special request of the Nazi government. First he sends a dispatch about Danzig and how 10,000 German tourists are pouring into the city every day with butterfly nets in their hands and submachine guns in their knapsacks. They warn him right then. What does he do next? Goes to a reception at von Ribbentropfs and keeps yelling for gefilte fish!”
—Billy Wilder (b. 1906)
“Aesthetic emotion puts man in a state favorable to the reception of erotic emotion.... Art is the accomplice of love. Take love away and there is no longer art.”
—Rémy De Gourmont (18581915)