Early Real-time Elements
Early dungeon-crawl video games used turn-based movement: if the party didn't move, neither did the enemies. Dungeons of Daggorath, released for the TRS-80 Color Computer in 1982, combined a typical first-person dungeon crawl with real-time elements, requiring timed keyboard commands and where enemies move independently of the player. The game lacked numerical statistics such as hit points or vitality, but instead used an arcade-like fatigue system where the heart pulsates to indicate the player's health, a concept inspired by the 1978 arcade game Space Invaders where a heartbeat-like sound gradually increases pace as enemies advance towards the player.
The following year, ASCII released the Sharp X1 computer game Bokosuka Wars, considered an early example of an action RPG, though it is also considered an early strategy RPG. In Bokosuka Wars, each soldier was able to gain experience and level up through battle, while the action occurred entirely in real-time.
Read more about this topic: Action Role-playing Game
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