Game Play
The Israeli player seeks to establish a bridgehead across the Suez Canal while the Egyptian player attempts to block this. Israeli units are generally quicker, stronger, better supported, and able to push Egyptian forces back, but stringent victory conditions maintain game balance. Games are usually concluded in 1–2 hours.
Play is divided into seven turns governed by the standard move-shoot sequence, zones of control, a terrain effects chart, and a differential combat results table (CRT). Artillery fire is abstract. Air and naval power are not simulated. Units begin the game at set locations and both sides later receive reinforcements. Night game-turns (turns one, four, and seven) slow movement and disallow artillery use. Both sides may achieve combined arms effects, which result in a column shift on the CRT, for a specific attack by attacking with armor units and infantry or mechanized infantry.
The Israeli side achieves victory if at the end of the seventh turn the player has installed a bridge over the Suez Canal, has crossed at least six Israeli units over the canal, and maintains a clear line of communication (LOC) back to the Israeli starting point. If not, the Egyptian player wins. There are no ties.
SPI did not include variant scenarios or alternate rules.
Read more about this topic: Across Suez
Famous quotes containing the words game and/or play:
“Wild Bill was indulging in his favorite pastime of a friendly game of cards in the old No. 10 saloon. For the second time in his career, he was sitting with his back to an open door. Jack McCall walked in, shot him through the back of the head, and rushed from the place, only to be captured shortly afterward. Wild Bills dead hand held aces and eights, and from that time on this has been known in the West as the dead mans hand.”
—State of South Dakota, U.S. public relief program (1935-1943)
“Come play with me;
Why should you run
Through the shaking tree
As though Id a gun
To strike you dead?”
—William Butler Yeats (18651939)