Game Play
The Israeli player seeks to establish a bridgehead across the Suez Canal while the Egyptian player attempts to block this. Israeli units are generally quicker, stronger, better supported, and able to push Egyptian forces back, but stringent victory conditions maintain game balance. Games are usually concluded in 1–2 hours.
Play is divided into seven turns governed by the standard move-shoot sequence, zones of control, a terrain effects chart, and a differential combat results table (CRT). Artillery fire is abstract. Air and naval power are not simulated. Units begin the game at set locations and both sides later receive reinforcements. Night game-turns (turns one, four, and seven) slow movement and disallow artillery use. Both sides may achieve combined arms effects, which result in a column shift on the CRT, for a specific attack by attacking with armor units and infantry or mechanized infantry.
The Israeli side achieves victory if at the end of the seventh turn the player has installed a bridge over the Suez Canal, has crossed at least six Israeli units over the canal, and maintains a clear line of communication (LOC) back to the Israeli starting point. If not, the Egyptian player wins. There are no ties.
SPI did not include variant scenarios or alternate rules.
Read more about this topic: Across Suez
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