Abe (Oddworld) - Character Conception and Development

Character Conception and Development

Abe is the strongly developed central character of the Oddworld series. He evolves and develops throughout the first game, Abe's Oddysee. He is initially a slave along with his fellow Mudokons, but escapes. The game's narrative and its main character deal with ethical and moral issues. Lorne Lanning, Oddworld's creator, has stated that its "characters are driven in a way that is fired by larger issues." Abe was the first protagonist that Oddworld Inhabitants developed. Originally, the game's developers envisioned Abe and a mule-like creature called "Elum" beginning the game together, living off the land and being thrust into an industrialized factory slave environment. The developers came to the conclusion that the story was stronger should Abe come from a factory existence and later reveal one of self-sustenance, and as such the concept was eventually changed. In this game, Abe tells his story in flashback, which helps the player identify with him as the protagonist. Abe's abilities include the ability to chant (his mantra is implied to be "I'm guilty"), which permits him to take over the mind of some of his enemies. He can also jump, climb, run, and sneak in shadows.

Abe's appearance, resembling that of a Grey alien, includes large bulbous eyes, large forehead, a skinny frame, and a bald head with a tuft of hair. His depiction is humorous, with the ability to fart. Despite his unusual appearance, which is unlike the "typically cute" platform characters, Abe appeals to a wide range of video game players.

Unlike other Mudokons, Abe has blue or purplish-green skin, his eyes are bloodshot and he has a high ponytail. He retains his lip stitches as a reminder of his past, motivation for the present, and a kind of medal of honor despite the demeaning nickname of "Stitch Lips" he endures. His skin has three mystical tattoos that grow over his body gradually: one on the back of each hand and one on his chest. Grateful Mudokon spirits have gifted him with invisibility for short periods, transformation into the Mudokon god Shrykull comes from the occasional special bird portal, and helper Mudokons do grant Abe with spirit rings and healing power should he need them.

Abe has the usual mental capacity of a Mudokon: slow-witted, lazy, and optimistic. He also lacks imagination, logic, intelligence, and confidence. He has a powerful sense of morality, and he becomes more motivated and dedicated to free the Mudokons as he experiences more of the injustices performed both against and by his people. While deeply saddened by his plight, he remains hopeful and optimistic. He is a pacifist, strongly opposed to any kind of violence, and strives to avoid confrontations and apply more stealthy tactics. He can become resourceful and cunning when faced with a challenge. Usually he infiltrates a Glukkon factory or other facility and sabotages it from the inside with the assistance of Mudokon slaves working there. He makes sure to free the facilities' slaves. Abe becomes the leader of the "Free Mudokon Party" (also known as "The Marching Mudokons"), the Mudokons’ uprising against their captors, the Magog Cartel. Usually he follows the suggestions and instruction of religious and spiritual figures like the Almighty Raisin. He generally operates alone but is occasionally aided by friends.

Read more about this topic:  Abe (Oddworld)

Famous quotes containing the words character, conception and/or development:

    Sadism and masochism, in Freud’s final formulation, are fusions of Eros and the destructive instincts. Sadism represents a fusion of the erotic instincts and the destructive instincts directed outwards, in which the destructiveness has the character of aggressiveness. Masochism represents the fusion of the erotic instincts and the destructive instincts turned against oneself, the aim of the latter being self-destruction.
    Patrick Mullahy (b. 1912)

    It is sadder to find the past again and find it inadequate to the present than it is to have it elude you and remain forever a harmonious conception of memory.
    F. Scott Fitzgerald (1896–1940)

    The work of adult life is not easy. As in childhood, each step presents not only new tasks of development but requires a letting go of the techniques that worked before. With each passage some magic must be given up, some cherished illusion of safety and comfortably familiar sense of self must be cast off, to allow for the greater expansion of our distinctiveness.
    Gail Sheehy (20th century)