Rules
The game involves the same device of a competitive scramble for chairs, but restructures the play elements to provide a different game experience.
A set of chairs, one less than the number of players, is arranged in a circle. One player is initially designated as "it." "It" stands in the middle of the circle; all other players sit in the chairs. In each round of play, "it" calls out any sentence, beginning with the words "A cold wind blows," that refers to one or more players. For example:
- "A cold wind blows for anyone wearing blue."
- "A cold wind blows for anyone whose name begins with 'D'".
- "A cold wind blows for anyone in fifth grade."
All of the players for whom the cold wind blows—that is, players that fall into the named category—must vacate the chair that they are in and attempt to find another seat. At the same time, "it" attempts to sit in a chair. When all chairs are occupied, the person who failed to get a chair becomes "it" for the next round.
Read more about this topic: A Cold Wind Blows (game)
Famous quotes containing the word rules:
“There are two great rules in life, the one general and the other particular. The first is that every one can in the end get what he wants if he only tries. This is the general rule. The particular rule is that every individual is more or less of an exception to the general rule.”
—Samuel Butler (18351902)
“Fergus rules the brazen cars,
And rules the shadows of the wood,
And the white breast of the dim sea
And all dishevelled wandering stars.”
—William Butler Yeats (18651939)
“I invented the colors of the vowels!A black, E white, I red, O blue, U greenI made rules for the form and movement of each consonant, and, and with instinctive rhythms, I flattered myself that I had created a poetic language accessible, some day, to all the senses.”
—Arthur Rimbaud (18541891)