Rules
The game involves the same device of a competitive scramble for chairs, but restructures the play elements to provide a different game experience.
A set of chairs, one less than the number of players, is arranged in a circle. One player is initially designated as "it." "It" stands in the middle of the circle; all other players sit in the chairs. In each round of play, "it" calls out any sentence, beginning with the words "A cold wind blows," that refers to one or more players. For example:
- "A cold wind blows for anyone wearing blue."
- "A cold wind blows for anyone whose name begins with 'D'".
- "A cold wind blows for anyone in fifth grade."
All of the players for whom the cold wind blows—that is, players that fall into the named category—must vacate the chair that they are in and attempt to find another seat. At the same time, "it" attempts to sit in a chair. When all chairs are occupied, the person who failed to get a chair becomes "it" for the next round.
Read more about this topic: A Cold Wind Blows (game)
Famous quotes containing the word rules:
“A man often thinks he rules himself, when all the while he is ruled and managed; and while his understanding directs one design, his affections imperceptibly draw him into another.”
—François, Duc De La Rochefoucauld (16131680)
“Isnt the greatest rule of all the rules simply to please?”
—Molière [Jean Baptiste Poquelin] (16221673)
“When I hear the hypercritical quarreling about grammar and style, the position of the particles, etc., etc., stretching or contracting every speaker to certain rules of theirs ... I see that they forget that the first requisite and rule is that expression shall be vital and natural, as much as the voice of a brute or an interjection: first of all, mother tongue; and last of all, artificial or father tongue. Essentially your truest poetic sentence is as free and lawless as a lambs bleat.”
—Henry David Thoreau (18171862)