Rules
The game involves the same device of a competitive scramble for chairs, but restructures the play elements to provide a different game experience.
A set of chairs, one less than the number of players, is arranged in a circle. One player is initially designated as "it." "It" stands in the middle of the circle; all other players sit in the chairs. In each round of play, "it" calls out any sentence, beginning with the words "A cold wind blows," that refers to one or more players. For example:
- "A cold wind blows for anyone wearing blue."
- "A cold wind blows for anyone whose name begins with 'D'".
- "A cold wind blows for anyone in fifth grade."
All of the players for whom the cold wind blows—that is, players that fall into the named category—must vacate the chair that they are in and attempt to find another seat. At the same time, "it" attempts to sit in a chair. When all chairs are occupied, the person who failed to get a chair becomes "it" for the next round.
Read more about this topic: A Cold Wind Blows (game)
Famous quotes containing the word rules:
“Although none of the rules for becoming more alive is valid, it is healthy to keep on formulating them.”
—Susan Sontag (b. 1933)
“The reason why men enter into society, is the preservation of their property; and the end why they choose and authorize a legislative, is, that there may be laws made, and rules set, as guards and fences to the properties of all the members of the society: to limit the power, and moderate the dominion, of every part and member of the society.”
—John Locke (16321704)
“[O]ur rules can have authority over such natural rights only as we have submitted to them. The rights of conscience we never submitted, we could not submit. We are answerable for them to our God.”
—Thomas Jefferson (17431826)