2D Computer Graphics - in Two Dimensions

In Two Dimensions

In two dimensions every rotation matrix has the following form:


R(\theta) = \begin{bmatrix}
\cos \theta & -\sin \theta \\
\sin \theta & \cos \theta \\
\end{bmatrix}.

This rotates column vectors by means of the following matrix multiplication:


\begin{bmatrix}
x' \\
y' \\
\end{bmatrix} = \begin{bmatrix}
\cos \theta & -\sin \theta \\
\sin \theta & \cos \theta \\
\end{bmatrix}\begin{bmatrix}
x \\
y \\
\end{bmatrix}.

So the coordinates (x',y') of the point (x,y) after rotation are:

,
.

The direction of vector rotation is counterclockwise if θ is positive (e.g. 90°), and clockwise if θ is negative (e.g. -90°).


R(-\theta) = \begin{bmatrix}
\cos \theta & \sin \theta \\
-\sin \theta & \cos \theta \\
\end{bmatrix}\,.

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