24: The Game - Development

Development

24: The Game was announced on March 30, 2005 by Sony Computer Entertainment Europe through a licensing deal with Twentieth Century Fox to bring 24 to the PlayStation 2, and Sony Computer Entertainment's Cambridge Studio was confirmed to be the developer of the game. The announcement described how the game would sit between seasons two and three of the TV series, answering many questions left unanswered by the TV show storyline. Also included was the news that the game would feature the voices and likenesses of many of the cast of the TV show. By the time of the announcement the music score had been prepared by Sean Callery, while a script had been created by Duppy Demetrius in collaboration with the 24 production team. The announcement also stated that sound effects and noises from the TV series would be used in the game. The press release was accompanied by a press-only video featuring Kiefer Sutherland describing some of the story and gameplay elements.

The game made an appearance later that May at the E3 show in 2005, where four sections were demonstrated: a third-person shootout, an interrogation scene, a computer tech minigame and a driving sequence. Some of the intermediate cut-scenes were also shown at this point. The interrogation scene received praise, while the driving segment was let down by poor mechanics and physics. Originally 100 missions were proposed, with only 58 making it into the final game. In an interview, Mark Green stated that the game style was influenced by the way Lord of the Rings: The Two Towers and Enter the Matrix, while gameplay influences were described as James Bond 007: Everything or Nothing and Alias.

It was originally planned to be released worldwide in the northern fall of 2005 but was delayed. The game was released in North America on February 27, 2006 in Europe on March 17, 2006 (March 16, 2006 in Ireland, due to St. Patrick's Day), and in Australia on April 22, 2006. The musical score to the game, performed by the Nimrod Studio Orchestra and recorded at Abbey Road Studios in London, was made available for digital download after the game was released.

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