Advanced Rules
Once the basic game was mastered, the players could use the advanced rules and options included in the Battle Manual. The main feature of the advanced game was the use of inverted counters. The back side of a counter displayed only a national symbol and a facing arrow. This arrow affected how the unit could move, as it cost a movement factor each time the unit was moved. It also modified the ability of the unit to defend itself. Units attacked from the direction of their facing arrow used their (generally weaker) Attack Factor for defense.
The advanced game also included special rules for the effect of events on the eastern front, where Germany was opposed by Russia. It also included a set of game variation cards that could produce unusual chance effects that might alter the situation. These could modify the size of the Belgian and Dutch armies, vary the effectiveness of the British force, alter mobilization rates, and so forth.
There were additional rules for supply lines, cavalry probes, amphibious attack, German requirements for garrisons, retreat before combat, movement cost for disengaging an enemy, dummy counters, and variable time limits for game completion.
The Battle Manual contained additional information concerning game play strategy and tactics, and how the various forces were armed and organized. At the end was a historical commentary and a series of maps depicting the course of the actual campaign. There was also a bibliography and a glossary of abbreviations used on the counters.
Read more about this topic: 1914 (game)
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