Wraith: The Oblivion - Overview

Overview

The world of Wraith: The Oblivion takes place partly in the Underworld (this is typically called the Dark Umbra by those who know of its existence). Near the realm of mortals (sometimes called "The Quick") is a realm known as the Shadowlands that mirrors our world. Beyond this surface layer is the Tempest, a massive storm in which distance in the traditional sense has no meaning. Within the Tempest are realms and empires of wraiths, as well as the elusive Far Shores, fabled places mirroring the heavens and hells of many faiths. Very few who die go directly to Transcendence (a blissful state of being; a placated acceptance) more succumb to Oblivion (not existing), but wraiths remain tethered to reality by Fetters, which are items, places, or people of great importance to their former life with which the wraith in question has unresolved business.

The world of Wraith is overrun by a force called Oblivion, a pervasive force of disintegrating nothingness and nihilism that acts on everything in the Shadowlands and the Tempest. Every wraith has a sliver of such nihilism, known as a Shadow, embedded in their minds. This Shadow is essentially a secondary personality that, if the wraith's primary personality (or Psyche) becomes vulnerable, asserts control of the wraith's body and senses for a time. These episodes, called Catharsis, only end when the primary personality manages to reassert itself. Wraiths who succumb entirely to their Shadows are known as Spectres, and represent an omnipresent threat through the lands of the dead, especially in the Tempest where Oblivion is stronger.

Wraiths have a variety of motives. Some seek to resolve their Fetters, ending their connection to the mortal world and travelling to the Far Shores. Others hover close to the mortal world to watch over their Fetters. Still others embrace their wraithly nature and seek knowledge, power, and prestige in wraith society. All of these motivations, called Passions, are a wraith's weapon against Oblivion, and give wraiths the strength necessary to resist their Shadows. Spectres, no longer having mortal (or even wraithly) Passions, seek nothing less than the unravelling of reality, driving Oblivion forward.

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