Wraith: The Oblivion

Wraith: The Oblivion is a role-playing game set in the afterlife of White Wolf Game Studio's World of Darkness. In the game, players take on characters who are recently dead and are now ghosts. The difference between Wraith: The Oblivion and other games of its sort are that the society of wraiths is deeply described and explains the interaction that occurs when ancient dead souls mingle socially with the more recent dead; the society is both a dystopia and a heterotopia.

Wraith: The Oblivion has been described as the most artistically consistent of the World of Darkness series line (due to its rich depiction of the afterlife and steadfast dedication to thematic integrity), but also is the least commercially popular. White Wolf discontinued their production of the game line long before having published all material that was originally planned.

White Wolf revisited some of Wraith's themes in their role-playing miniseries Orpheus, and in a recently-published collection of adventures called Ghost Stories, but have no official plans to revisit Wraith as a setting. Geist: The Sin-Eaters, the new World of Darkness game line which came out in 2009, is also partly inspired by Wraith. Much of the game's mythology and terminology has found its way into White Wolf's Exalted role-playing game line.

Read more about Wraith: The Oblivion:  Overview, Setting, The Risen, Mummies and Kindred of The East, System

Famous quotes containing the word oblivion:

    Nor youth, nor strength, nor wisdom spring again,
    Nor habitations long their names retain,
    But in oblivion to the final day remain.
    Anne Bradstreet (c. 1612–1672)