Introduction
Warlord differs from many other Collectible/Customizable card games in that, in gameplay, there is no specific "resource" required to bring cards into the playing field. In order to balance the gameplay, instead of separate "resources" being required, the game relies on its "Rank and File" system, using character level and location to determine whether items of a given level may be equipped, character level and class to determine whether a given action may be performed, and the number of "ranks" present in the player's formation to determine whether a given character can be brought in to play. Furthermore, characters themselves are often used as "resources" to perform certain actions in the game.
Warlord's first reset was near the beginning of 2004, and was called Campaign Edition. The limited format was introduced in an attempt to bring more balance to the environment.
The next reset, called Epic Edition, was released in August 2006.
The card pool for Warlord currently has more than 2000 unique cards.
Warlord was officially discontinued by Alderac in mid-January, 2008 and ownership was transferred to Phoenix Interactive later that year.
Fourth Edition was released in late July 2008, followed by the first expansion for the new edition "Shattered Empires" in late 2008/ early 2009.
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