Voice Chat - Voice Chat in Gaming

Voice Chat in Gaming

Many video games with online multiplayer allow players to communicate via voice chatting. In 2000, SegaNet released the first voicechat compatible browser on Dreamcast. Internet services such as YahooChat! worked on the Java compatible web browsers with the ability of voicechat with the microphone, although it was already available for use in its HTML servers. This browser web integration became in standard in future game consoles. Long-distance telephone Programs such as Dreamcall was already integrated within the browser. Other games such as Seaman and Alien Front Online included voicechat via the microphone. In 2001, Sony released the Network adapter for their PlayStation 2 video game console, which allowed voice chatting with a headset. In 2002, Microsoft launched the Xbox Live service, which supports voice chatting through a headset bundled with the Xbox 360 premium package and the official starter kit. In 2005, Nintendo launched the Nintendo Wi-Fi Connection, an online multiplayer service for both the Nintendo DS and for the Wii. In March 2006, Metroid Prime Hunters was released, making it the first game to allow voice chatting through the Nintendo DS's microphone. Also, Nintendo released a Nintendo DS headset for voice chat alongside the release of Pokémon Diamond and Pearl.

In the PC Online Gaming Voice Chat world, players often use either the game's built in VoIP engine (which was until recently rarely provided by the game developer), or a third party VoIP solution such as Skype (utilizing the Skype for Power Gamers Skype add-on software), Ventrilo, Mumble, TeamSpeak, or XFire.

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Famous quotes containing the words voice, chat and/or gaming:

    My own voice spoke to people,
    anyone, friends, strangers on the street, saying,
    “I am Mr. Rabbit.” The flesh itself had become mad
    and at three mirrors this was confirmed.
    Anne Sexton (1928–1974)

    A few more days, and this essay will follow the Defensio Populi to the dust and silence of the upper shelf.... For a month or two it will occupy a few minutes of chat in every drawing-room, and a few columns in every magazine; and it will then ... be withdrawn, to make room for the forthcoming novelties.
    Thomas Babington Macaulay (1800–1859)

    Sir, I do not call a gamester a dishonest man; but I call him an unsocial man, an unprofitable man. Gaming is a mode of transferring property without producing any intermediate good.
    Samuel Johnson (1709–1784)