Disciplines of Trick Shots
The APTSA trick shot disciplines are:
- Trick and/or fancy: Primarily deals with setup shots, multiple ball configurations, and/or a shot where cue ball travels in a "kick" pattern to make final ball(s). May also include "extreme" cut shots and special skill shots not in other disciplines.
- Prop/novelty and special arts: Unusual or new shots of any nature, shots with "props", such as cues, bridge(s), rack(s),coin(s), chalk, etc., and shots of a unique or "special" art form, such as wing shots, time shots, "legal" or "illegal" follow-thru shots, push shots, roller coaster technique/waterfall specialties, plus demonstrations of one-handed jack up, behind back, under leg, and more. Referred to as general amusement category.
- Draw: Basic to advanced with cue ball greater than 1/2" from first object ball. The cue ball contacts an object ball with draw (backspin) and pockets another.
- Follow: A cue ball is hit with follow (topspin) and goes forth and hits in an object ball.
- Bank/Kick: Bank, meaning to hit object ball(s) into cushion(s), and kicks meaning to hit cue ball into "x" number of cushions first and then to object ball(s).
- Stroke: Cue ball less than 1/2" from first object ball(s), for draw or follow, plus accuracy position shots, speed control shots, or unique "stroke" shots.
- Jump: Any shot utilizing jump shot technique, other than "prop" shots with bridge(s), and some special "stroke" shots.
- Massé: Half and full massé – cue elevations over 10 degrees.
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