Time Warp Trio - Episodes

Episodes

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Ep # Episode Air date Plot Time Place
1 The Not-So-Jolly Roger July 9, 2005 Joe's Uncle gives him a mysterious book for his birthday (THE Book!), and when Fred wishes for buried treasure, the boys find themselves on the wrong end of the gun barrel of Edward Teach — more familiarly known as the vicious, infamous pirate Blackbeard. 1718 North Carolina
2 2105 July 16, 2005 A class trip to the Natural History Museum ends up zapping the guys one hundred years into the future. The Trio run into ray gun-toting robots and meet three mysterious girls who turn out to be their own great-granddaughters!
Note: First appearances of Jodie, Freddi and Samantha.
2105, the future Brooklyn, New York
3 You Can't, But Genghis Khan July 23, 2005 Fred, Joe and Sam travel back to experience life and culture in Mongolia, circa 1220. Their partner in adventure is 9-year-old Temüjin — the future Genghis Khan. Can the boys survive another meal of mutton? 1170 A.D. Outer Mongolia
4 Tut Tut July 30, 2005 The Trio accidentally warps to Ancient Egypt where they meet the young Pharoah Thutmose and — thanks to his evil minister Hatsnat — get a little too up close and personal with the mummification process.
Note: First appearance of Anna.
1500, B.C. Ancient Egypt
5 Sam Samurai August 6, 2005 An accidental haiku sends Sam, Joe and Fred back to the beginnings of the Tokugawa Shogunate, in 1600 Japan. Swords, samurai, and poetry contests challenge their talents. 1618 Ancient Japan
6 See You Later, Gladiator August 13, 2005 The Book transports Joe, Sam, and Fred back to Ancient Rome A.D. 120 — and face-to-face with one big ol' Gladiator. They've seen plenty of professional wrestling on TV — but will the smackdown body slam be enough to save them at the Coliseum?
Note: First appearance of Mike.
A.D. 120 Rome, Italy
7 Lewis and Clark... and Jodie, Freddi, and Samantha August 20, 2005 The girls' wish for a camping trip transports them back to join Lewis and Clark on the first U.S. overland expedition to the Pacific Coast. Even with Sacagawea's help, will Jodie, Samantha and Freddi survive life in the snow-covered, bear-populated great outdoors? 1805 Northern Rockies
8 Viking It and Liking It August 27, 2005 The boys want to play Vikings Football Smashfest, but instead find themselves in A.D. 1001 with a bunch of real Vikings! It's one wild ride with Leif Ericson as they sail on his voyage of discovery to North America. A.D. 1001 Greenland
9 Hey Kid, Want to Buy a Bridge? September 3, 2005 There's no place like home — a hundred years ago?! Joe, Fred and Sam warp back to the brawling, sprawling city of New York at the end of the 19th century to witness the building of the Brooklyn Bridge and help to inspire Thomas Edison in his Menlo Park lab. 1877 Brooklyn, New York
10 Me Oh Maya October 1, 2005 A basketball game gets interrupted and the boys find themselves in Chichen Itza, Mexico in the middle of a Maya ringball court a thousand years ago! Of course in this game, the stakes are a little higher because if they lose, they lose their heads! A.D. 960 Chichen Itza, Mexico
11 The Good, the Bad, and the Goofy October 8, 2005 The Trio discovers the hard way that life in the Old West is nothing like a cowboy movie. They need all of their tricks and wits to survive a stampede, a band of Cheyenne, and a full-blown charge of Custer's Seventh Cavalry. 1868 Western United States
12 Able Was I Ere I Saw Elba January 7, 2006 Fred finds out firsthand what it means to have a "Napoleon Complex" when he and Joe warp back to 1815 Paris and meet Napoleon Bonaparte. Luckily, Samantha is also there with pioneering aeronaut Sophie Blanchard, and the three of them experience the ride of their lives. 1815 Paris, France
13 The Seven Blunders of the World January 14, 2006 Joe, Fred and Sam warp to Babylon to figure out who stole The Book and meet King Nebuchadnezzar II and Queen Amyitis, the creators of the Famous Hanging Gardens. Can they recover the book before all of Babylon is destroyed, and Joe's evil uncle Mad Jack takes over the world?
Note: First time Mad Jack is not a background character.
580 B.C. Iraq
14 Jinga All the Way January 21, 2006 Jodie, Sam and Fred land in 17th century Angola and encounter African royalty, customs – and treachery! They join the fierce Queen Jinga and battle warring tribes in a trek along the Kwanza River on their way to a historic meeting with the Portuguese governor. 1624 Angola, Africa
15 Birdman or Birdbrain? February 4, 2006 When The Book's pages transform into rongorongo script, Freddi, Samantha, and Fred transport back in time to Rapa Nui (a.k.a. Easter Island) and come face to face with a 15-ton Moai! It's just another day at the beach as the trio jump off cliffs, swim through shark-infested waters to the Birdman's Island (Motu Nui)... oh, and try to find The Book along the way! 1765 Rapa Nui
16 Dude, Where's My Karma? February 11, 2006 When Joe realizes that he's slowly disappearing, the kids find a malfunction in his family tree in The Book and follow it to India during the Gupta Empire. Sam, Fred, Samantha and Freddi have to help Joe's ancestor Prince Karna win the hand of Princess Lakshmi to save the entire family line! A.D. 720 India
17 My Big Fat Greek Olympics February 18, 2006 A wild warp at the Olympia Diner sends Fred and Samantha to Ancient Greece during the Olympic games (and Sam to another diner on the edge of Time). Can the three of them get it together to avoid historical disaster? 404, B.C. Greece
18 Wushu Were Here February 25, 2006 Sam gets trapped inside The Book, and Anna, Fred and Joe travel back to the Tang dynasty in China in A.D. 621 to figure out how to get him out. En route they help the Shaolin Monks rescue General Li Shimin from prison, travel past the beginnings of the Great Wall, learn about the teachings of Chan Buddhism, and come face to face with the evil Mad Jack! A.D. 621 Baigu Shu China
19 What's So Great About Peter? March 18, 2006 Sam's Grandpa Dima tells some pretty amazing stories to Sam, Fred and Samantha about his ancestor, Alexander Kikin — but could they be true? Fred and Samantha convince Sam to travel back to Russia just in time to save Kikin (a member of the Russian guardsmen, the Streltsy), from the wrath of Peter the Great. 1698 Moscow, Russia
20 The Caveman Catastrophe July 15, 2006 When the kids warp back to the Stone Age, they manage to decipher some cave paintings and find The Book in the camp of the Neanderthals. But when they trade Jodie's binoculars to get it back, something goes wacky, and the kids are suddenly a lot hairier than usual. Prehistoric Germany
21 Nightmare on Joe's Street July 15, 2006 Frankenstein's Monster has escaped from Mary Shelley's imagination and is wreaking havoc in Joe's apartment in Brooklyn! Joe, Sam, and Jodie warp the monster back to Switzerland in 1816 and endure ghost stories and vampires to turn fact back to fiction! 1816 Switzerland
22 Breaking the Codex July 15, 2006 Jodie and Freddi unexpectedly grab Joe and warp him to 1503 in Italy at the height of the Italian Renaissance. Their mission? To rescue the brilliant inventor Leonardo da Vinci from Mad Jack who has some how gotten the idea that da Vinci can help him create his own time-traveling book. 1503 Renaissance Florence, Italy
23 Break an Egg July 15, 2006 Though it's a very hot day, warping back to ice-cold Antarctica in 1911 isn't exactly what Joe, Sam, and Fred had in mind. They encounter Robert Scott's Antarctic expedition, endure 47-degree-below-zero weather, eat hoosh (seal meat), and discover that Mad Jack has brought them to the one place on Earth that's too cold for The Book to work! 1911 Antarctica
24 The High and the Flighty July 15, 2006 The girls hear a mysterious radio transmission, and Freddi recognizes that it's the voice of her heroine, aviation pioneer Amelia Earhart, broadcasting an urgent message on her last, ill-fated flight. The girls warp back to 1937 and try to solve the mystery of Amelia's disappearance on her attempted around-the-world flight. 1937 Arizona
25 Harem Scare'em July 15, 2006 Jodie, Sam and Fred warp to the Topkapi Palace in the Ottoman Empire during the 16th century, where they meet Selim, Suleyman the Magnificent's son, and his wily monkey, Dimples! The kids find themselves in a race through the palace and up to the top of a minaret with a crazed Dimples who suddenly starts wielding a scimitar and looking and sounding an awful lot like Mad Jack! 1536 Istanbul, Turkey
26 Plaid to the Bone July 15, 2006 Joe, Anna, and Jodie are on a wild ride — flung from a trebuchet and hurtling towards Castle Dunbar in Scotland during a siege in 1338 by the English Earl of Salisbury. But when the kids meet Uncle Joe in the dungeon, they realize much more is at stake. Family conflict takes on a whole new meaning when Joe has to watch Uncle Joe and Mad Jack (his other uncle) battle it out over the fate of the universe! 1338 Scotland

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