Time Hollow - Plot

Plot

Time Hollow follows the story of Ethan Kairos, whose parents, Timothy and Pamela Kairos, mysteriously disappear on his 17th birthday. Ethan realizes that the entire world has changed as if his parents had disappeared 12 years ago. Ethan then finds a strange green pen with the ability to open portals to the past and a note tied to his cats collar telling him to look in a dumpster behind his school, there he finds a note from his father. Ethan uses the pen to solve problems that suddenly and mysteriously occur, thus changing the present, though he himself is able to remember these past parallel universes. He also meets a girl, Kori Twelves, who seems to share Ethan's displacement from time. Eventually, Ethan comes to realize that the past is being manipulated by another Hollow Pen wielder, Irving Onegin, as revenge for the fact that Ethan supposedly killed his mother. After a final confrontation, Irving steps through his own portal, taking the identity of Ethan's teacher in order to exact his plan. After thwarting a series of determined attempts to murder his friends by Irving, he saves his parents from a restaurant explosion that caused their disappearance. He confronts Irving again, causing him to fall off a cliff. Ethan realizes that Irving's mother committed suicide using her own Hollow Pen out of guilt for the fact that she could not prevent her son from killing Kori. Ethan's uncle volunteers to save Kori after Irving attempts to murder her, preventing Irving from ever causing the events of the game. At the end of the game, Ethan sends the pen and note back to his past self to prevent a time paradox.

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Famous quotes containing the word plot:

    “We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. “The king died and then the queen died” is a story. “The king died, and then the queen died of grief” is a plot. The time sequence is preserved, but the sense of causality overshadows it.”
    —E.M. (Edward Morgan)

    “If you need a certain vitality you can only supply it yourself, or there comes a point, anyway, when no one’s actions but your own seem dramatically convincing and justifiable in the plot that the number of your days concocts.”
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    “James’s great gift, of course, was his ability to tell a plot in shimmering detail with such delicacy of treatment and such fine aloofness—that is, reluctance to engage in any direct grappling with what, in the play or story, had actually “taken place”Mthat his listeners often did not, in the end, know what had, to put it in another way, “gone on.””
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