The Mansion of Happiness - Game Play

Game Play

The Mansion of Happiness is a roll-and-move track board game, and, typical of such games, the object is to be the first player to reach the goal at the end of the board's track, here called The Mansion of Happiness (Heaven). Centrally located on the board, the goal pictures happy men and women making music and dancing before a house and garden. To reach The Mansion of Happiness, the player spins a teetotum and races around a sixty-six space spiral track depicting various virtues and vices.

Instructions upon spaces depicting virtues move the player closer to The Mansion of Happiness while spaces depicting vices send the player back to the pillory, the House of Correction, or prison, and thus, further from The Mansion of Happiness. Sabbath-breakers are sent to the whipping post. The vice of Pride sends a player back to Humility, and the vice of Idleness to Poverty. The game's rules noted:

"WHOEVER possesses PIETY, HONESTY, TEMPERANCE, GRATITUDE, PRUDENCE, TRUTH, CHASTITY, SINCERITY...is entitled to Advance six numbers toward the Mansion of Happiness. WHOEVER gets into a PASSION must be taken to the water and have a ducking to cool him... WHOEVER posses AUDACITY, CRUELTY, IMMODESTY, or INGRATITUDE, must return to his former situation till his turn comes to spin again, and not even think of HAPPINESS, much less partake of it."

Read more about this topic:  The Mansion Of Happiness

Famous quotes containing the words game and/or play:

    The indispensable ingredient of any game worth its salt is that the children themselves play it and, if not its sole authors, share in its creation. Watching TV’s ersatz battles is not the same thing at all. Children act out their emotions, they don’t talk them out and they don’t watch them out. Their imagination and their muscles need each other.
    Leontine Young (20th century)

    Man is neither angel nor beast, and the unfortunate thing is that he who would play the angel plays the beast.
    Blaise Pascal (1623–1662)