The Lost Mind of Dr. Brain - Puzzles

Puzzles

  • Train of Thought - A real-time path finding puzzle in which the player attempts to guide several (sometimes several dozen) colored balls along the tracks to their respective exit point. Rathbone is named Rathbone O'Brain, speaks with an Irish accent and resembles a train engineer in this puzzle.
  • Synaptic Cleft - A real-time game of forces where objects enter from the left and must be guided to a small aperture on the right. Various attractive and repellent obstacles litter the center region. Rathbone is named Rathbone Joe Bob, has a heavy Southern accent and resembles a cowboy in this puzzle.
  • Neural Maze - A multi-dimensional maze in which the player must find a way from start to finish. The start and end points are usually on different levels, neither of which having paths leading all the way to the end. The player must often move up and down through dozens of levels several times before finally arriving at the destination. Rathbone has a heavy Brooklyn accent and looks like a utility worker in this puzzle.
  • File Sorting - A pure memory puzzle in which the player must store objects and then retrieve them at a later point. The higher levels involve swapping of compartments to further muddy the waters. Rathbone resembles Rod Serling with a similar theme from The Twilight Zone in this puzzle.
  • Pentode - A real-time matching puzzle involving Greek letters, Roman numerals, ASL, or even periodic elements. Rathbone wears a smoking jacket and talks like a stereotypical rich snob in this puzzle, and you must listen to him to solve the Pentode puzzle.
  • The Music Region - A puzzle primarily involving musical aptitude, particularly for reading musical score. A piece is played and the user must correct the score to match the desired musical sound. In this puzzle, Rathbone is named Rathbone Von Brain, resembles a Baroque or Classical composer, similar to Johann Sebastian Bach or Wolfgang Amadeus Mozart, and has a German accent and plays the featured music on a harpsichord.
  • 3D Construction - A puzzle of pure spacial orientation. The player must reconstruct the plans for a multilayered, three-dimensional object based only on visual inspection and manipulation of an original model. Rathbone has a Scandinavian accent in this puzzle.
  • Motor Programming - A primitive (non-complete) programming language similar to Logo in which the player must programmatically guide a mini-Dr Brain through a maze of obstacles while collecting a number of items. Rathbone is named Rathbot in this puzzle, and looks and talks like a robot.
  • Word Surge - Similar to the classic word-scramble game, but with slightly more complex possibilities. The strategies for solving the puzzles are similar to those required to solve a Rubic's Cube. Rathbone resembles a British gentleman from the 16th century in this puzzle, and much of his dialog alludes to William Shakespeare.
  • Dreamland - The final puzzle, requiring that the player beats the previous puzzles before being able to access it. Almost exactly like the Synaptic Cleft puzzle, except the mouse is attractive rather than repellent to the desired object. Rathbone is not present in this puzzle at all.

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