Direct Action Cards
Different regions may or may not have a resource in them. There are five resource types: Labor, Government, Intelligence, Marketing, and Underworld. Every year that a region is controlled that has a resource is one resource point. Having resource points allows the play of direct action cards.
The game is started with tywo cards and an additional card is received every year. Direct action cards cost resources, and may have a monetary cost in addition. Cards have effects such as receiving money from the government, a research boon, revealing large blocks of regions, twisting the desires of consumers, physical destruction of competitors assets, cutting costs through illegal activities, and publicity boosts. The direct action card system has been likened to the card game Magic: The Gathering.
Read more about this topic: The Corporate Machine
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