Technology Adoption Lifecycle - Examples

Examples

One way to model product adoption is to understand that people's behaviors are influenced by their peers and how widespread they think a particular action is. For many format-dependent technologies, people have a non-zero payoff for adopting the same technology as their closest friends or colleagues. If two users both adopt product A, they might get a payoff a > 0; if they adopt product B, they get b > 0. But if one adopts A and the other adopts B, they both get a payoff of 0.

A threshold can be set for each user to adopt a product. Say that a node v in a graph has d neighbors: then v will adopt product A if a fraction p of its neighbors is greater than or equal to some threshold. For example, if v's threshold is 2/3, and only one of its two neighbors adopts product A, then v will not adopt A. Using this model, we can deterministically model product adoption on sample networks.

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