Structured-light 3D Scanner - Limitations

Limitations

As with all optical methods, reflective or transparent surfaces raise difficulties. Reflections cause light to be reflected either away from the camera or right into its optics. In both cases, the dynamic range of the camera can be exceeded. Transparent or semi-transparent surfaces also cause major difficulties. In these cases, coating the surfaces with a thin opaque lacquer just for measuring purposes is a common practice. For measuring entirely reflective surfaces, the alternative method of fringe reflection has been implemented. Alternative optical techniques have been proposed for handling perfectly transparent and specular objects.

Double reflections and inter-reflections can cause the stripe pattern to be overlaid with unwanted light, entirely eliminating the chance for proper detection. Reflective cavities and concave objects are therefore difficult to handle. It is also hard to handle translucent materials, such as skin, marble, wax, plants and human tissue because of the phenomenon of sub-surface scattering. Recently, there has been an effort in the computer vision community to handle such optically complex scenes by re-designing the illumination patterns. These methods have shown promising 3D scanning results for traditionally difficult objects, such as highly specular metal concavities and translucent wax candles.

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