Street Fighter III - Gameplay

Gameplay

Released in February 1997, the original Street Fighter III features ten unique selectable characters (not counting Yun and Yang separately) and a non-selectable computer-controlled character as the game's final opponent. In the single-player mode, the player will face seven computer-controlled opponents, including Gill.

The gameplay of the original Street Fighter III has several new abilities and features introduced. Players can now dash or retreat like in the Darkstalkers series, as well as perform high jumps and do a quick standing after falling from an attack. The game also introduced "leap attacks", which are small jumping attacks used against crouching opponents. As well, the player cannot block in the air like in the Street Fighter Alpha series.

The main new feature is the ability to "parry" an opponent's attack. Parrying (blocking in the Japanese version) is the ability to deflect an incoming attack without receiving damage. At the exact moment an opponent's attack is about to hit his or her character, the player can move the controller toward or down to Parry the attack without receiving damage, leaving the opponent vulnerable for a counterattack. Additionally, this also allows the player to defend against Special Moves and even Super Arts without sustaining the normal minor damage that blocking normally would incur. However, parrying requires precise timing.

The other new feature introduced in Street Fighter III is the inclusion of Super Arts. A Super Art in Street Fighter III is a powerful special move similar to a Super Combo in Super Turbo and the Alpha games. After selecting a character, the player will be prompted to select from one of three character-specific Super Arts to use in battle. Like the Super Combo gauge in previous games, the player has a Super Art gauge which will fill up as the player performs regular and special moves against an opponent. The player can only perform a Super Art once the gauge is filled. Depending on the Super Art chosen by the player, the length of the Super Art gauge will vary, as well as the amount of filled Super Art gauges the player can stock up.

Also, as this and the next two Street Fighter III games run on the CPS III engine, more elaborate 2D sprites were created. Each character is made up from approximately 700–1200 individually drawn frames of animation, with the game running at 60 frames per second. Among the elaborated sprites include multiple hit stun sprites, including a new "turned-around state," in which a character is turned around (his or her back faces the opponent) after being hit. Only certain attacks can put characters in a turned-around state, and grabs and throws can now be comboed, as it typically takes longer for an attacked character to recover from this new type of hit stun.

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