Static (DC Comics) - Powers and Abilities

Powers and Abilities

Static's powers allow him to control various electromagnetic phenomena, in particular allowing him to manifest both electrical and magnetic energy - Static's powers are best described as super-conductor electromagnetism (the means by which floating maglev trains are suspended above the rails).

Static's powers center around electromagnetism, making him part of the Earth's electromagnetic field as well as capable of generating and storing his own electromagnetic energy. He can choose to keep the electromagnetic energy that he currently holds in his body by controlling the current and voltage for whenever he wants to use it. Static's body can generate raw electromagnetic energy, which he can control at will for various purposes.

Such uses commonly include magnetizing objects, electrocuting opponents, levitating objects (such as his self-built metal saucer for use in flight) and people, restraining or adhering people/objects to various surfaces in the form of "static cling", generating "taser punches" with effects similar to a stun gun and at times enough power to send opponents flying during close combat, various electromagnetic displays as well as electromagnetic nets or cages, blinding flashes, generating thrown ball lightning, producing electromagnetic pulses, and generating electromagnetic force fields to shield himself from attacks, even stopping bullets in mid-air.

As well as releasing surges of electromagnetic energy, Static can also drain sources of electricity, such as power lines, batteries and fuse boxes to recharge/replenish his own energy supply. Whenever Static has used his powers to a high degree, or experience any other such large energy-drain, he will also experience a sudden, acute sense of fatigue, as his electromagnetic powers are tied-in to his own bioelectric energy levels. In the episode "Aftershock," in the 1st season of the animated series, an analysis of his blood shows that Static's electrolytes/blood-salt levels are higher-than-normal, highlighting that Static needs higher blood-salt levels to support the use of his powers.

Static can also sense and feel-out sources of electromagnetic energy, able to tell if a seemingly abandoned area is actually hot or not. Static can use his powers to hear radio waves and tap into phone lines, including listening in on the police broadband and music stations, as well as making calls. He also called himself a "human CD player." It's notable that Static has more of a distinctive advantage in cities than anywhere-else, as shown in the events of "Aftershock," as even in a park, surrounded by trees, Static could make use of the metal pipelines under the ground with his magnetic powers.

In the animated series, Static's powers grant him resistance or immunity to forms of mind control, since the human brain is an electromagnetic organ. In "Attack of the Living Brain Puppets," Static is immune to Madelyn Spaulding's ability to hear the thoughts of others and exert control over their actions, (as speculated by Richie,) Static's greater bioelectric field shields him and his brainwaves from any attempts at reading his mind and asserting control over him, as also seen in the second part of "A League of Their Own," when one of Brainiac's mind-controlling devices shorts out shortly after being placed on Static. This trait has also been adapted into the comic book mythos; in Terror Titans, Static is shown to have resistance to Darkseid's Anti-Life Equation, coming back to his senses.

Following the events of "Flashpoint", Static is given a new flying disk that now contains a holographic interface and is capable of collapsing into separate pieces or re-configuring into various forms for various uses and applications. In addition to allowing Static to remain in contact with Hardware, the disk also displays charts and other information relevant to the mission at hand. Virgil has also begun using a collapsible bo-staff in conjunction with his powers for use in close-ranged fighting.

Virgil Hawkins is a highly gifted student with a particular interest in the sciences. He is a talented inventor and a natural strategist. Virgil also possesses an almost fanboyish knowledge of comic books, role playing games, and science fiction.

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