Sqrambled Scuares - Gameplay - Solving

Solving

After finding a letter, or placing one, a player has five seconds to state "I'd like to unscramble the squares". The host will then give the player a chance to give the solution; if the solution given is correct, that player picks up an additional 100 points, while his or her opponent loses 100 points. Scores can never go below zero.

Players can also ask to unscramble the squares before picking or placing a letter; this is generally not done if there are no more Missers on the board, although it has happened on occasion.

If nobody has unscrambled the squares after all of the letters have been found or five minutes have elapsed (whichever comes first), the players alternate turns placing letters only until one of them unscrambles the squares. Players still lose points for each letter placed.

On at least one episode, the winner of each round also had the first chance at a bonus question called the "Sqrambled Scuestion". The question had four multiple-choice options, read in a random order. If the player gave the correct answer, they won a $25 Wal-Mart gift card and a 50-point bonus. If answered incorrectly, the opponent was given a chance to steal the points and gift card.

Read more about this topic:  Sqrambled Scuares, Gameplay

Famous quotes containing the word solving:

    Will women find themselves in the same position they have always been? Or do we see liberation as solving the conditions of women in our society?... If we continue to shy away from this problem we will not be able to solve it after independence. But if we can say that our first priority is the emancipation of women, we will become free as members of an oppressed community.
    Ruth Mompati (b. 1925)

    Science is a dynamic undertaking directed to lowering the degree of the empiricism involved in solving problems; or, if you prefer, science is a process of fabricating a web of interconnected concepts and conceptual schemes arising from experiments and observations and fruitful of further experiments and observations.
    James Conant (1893–1978)

    Certainly, young children can begin to practice making letters and numbers and solving problems, but this should be done without workbooks. Young children need to learn initiative, autonomy, industry, and competence before they learn that answers can be right or wrong.
    David Elkind (20th century)