Sim Spark - Architecture

Architecture

Agents communicate with the simulation server via UDP or TCP, and therefore can be implemented in any language that supports such sockets. Multiple software agents can participate in one simulation.

Simulations are created within the server using the Ruby language and text-based RSG files. SimSpark uses the Open Dynamics Engine (ODE) for detecting collisions and for simulating rigid body dynamics. ODE allows accurate simulation of the physical properties of objects such as velocity, inertia and friction.

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