Sim City (2013 Video Game)

Sim City (2013 Video Game)

SimCity is a city-building and urban planning simulation video game developed by Maxis, a subsidiary of Electronic Arts. Released for Microsoft Windows in early March 2013, it is the first major installment in the SimCity series since the release of SimCity 4 a decade prior. An OS X version is scheduled for release on June 11, 2013.

The game is considered to be a reboot of the SimCity series. Players can create a settlement that can grow into a city by zoning land for commercial, industrial, or residential development, as well as building and maintaining public services, transport and utilities. SimCity utilizes a new engine called GlassBox, allowing for more detailed simulation than previous games. Throughout its development, SimCity received critical acclaim for its new engine and reimagined gameplay; however, publications cautioned the game's use of a persistent internet connection, with which it stores saved games and allows players to share resources.

Prior to release, SimCity received positive reviews; however, the game's launch was met with negative reception as a result of widespread technical problems related to the mandatory use of network connection to play and save the game. These issues included network outages, problems with saving progress and difficulty connecting to the game's servers. As a result, some reviewers were unable to review the game, labeling the launch as a "disaster" and the game as "unplayably broken", urging players to avoid purchasing the game until the issues were resolved.

Read more about Sim City (2013 Video Game):  Gameplay, Development, Release, Post-release

Famous quotes containing the words city and/or video:

    The city is recruited from the country. In the year 1805, it is said, every legitimate monarch in Europe was imbecile. The city would have died out, rotted, and exploded, long ago, but that it was reinforced from the fields. It is only country which came to town day before yesterday, that is city and court today.
    Ralph Waldo Emerson (1803–1882)

    We attempt to remember our collective American childhood, the way it was, but what we often remember is a combination of real past, pieces reshaped by bitterness and love, and, of course, the video past—the portrayals of family life on such television programs as “Leave it to Beaver” and “Father Knows Best” and all the rest.
    Richard Louv (20th century)