Selling Video Games

Some articles on selling video games, game, video:

2000s In Video Gaming - Best-selling Video Games of The Decade
... The following chart describes the best-selling video games of the 2000s in physical form ... content may not be included into figures, however it should be noted that the Angry Birds game released in late-2009 had reached over 1 Billion downloads by 2012 ... Best-selling video games of the 2000s (sale numbers as of March 2012) Rank Title Release Date Franchise Developer(s) Platform Units sold 1 Wii Sports 19 November 2006 ...
QuickCam
... QuickCam is a line of webcam video camera products by Logitech ... Video conferencing via computers already existed at the time, and client-server based video conferencing software such as CU-SeeMe was gaining popularity ... produced 16 shades of gray at a resolution of 320×240 pixels, and could record video at about 15 frames per second it cost $100 ...
1987 Grammy Awards - Award Winners - Music Video
... Best Music Video, Short Form Dire Straits for "Dire Straits - Brothers in Arms" Best Music Video, Long Form Michael Apted (video director) Sting for Bring on the ...
KIM-1 - Video Display
... The designer of the TV Typewriter, Don Lancaster, developed a low cost video display for the KIM-1 ... do color and simple graphics in The Cheap Video Cookbook ...
AOL
... Founded in 1983 as Control Video Corporation, AOL has franchised its services to companies in several nations around the world or set up international ... April 2012, AOL took several steps to expand its ability to generate revenue through online video advertising ... that it would offer gross rating point (GRP) guarantee for online video, guaranteeing audience delivery for online video advertising campaigns bought across its properties ...

Famous quotes containing the words video games, games, selling and/or video:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    As long as lightly all their livelong sessions,
    Like a yardful of schoolboys out at recess
    Before their plays and games were organized,
    They yelling mix tag, hide-and-seek, hopscotch,
    And leapfrog in each other’s way all’s well.
    Robert Frost (1874–1963)

    That’s where Time magazine lives ... way out there on the puzzled, masturbating edge, peering through the keyhole and selling what they see to the big wide world of chamber of commerce voyeurs who support the public prints.
    Hunter S. Thompson (b. 1939)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)