Savage Pond - Gameplay

Gameplay

The game begins with Colony 1, which is a simple, peaceful pond. The tadpole character can swim around the pond eating amoeba. The only hazard in the pond are the hydra clinging to the bottom of the pond that will sting and kill the tadpole if they touch. There is also a dragonfly that occasionally flies over the pond and drops an egg. The egg can be eaten but if left to hatch, the larva will escape (but again can be eaten) and return as a nymph which will chase the tadpole until it catches and eats it or becomes exhausted and leaves to chrysalise and become another dragonfly. In order to build the frog colony, many 'evolutions' must take place, most of which increase the number of hazards. Blood worms regularly fall into the water and must be collected. After five worms are eaten, a beetle larva appears. If this is eaten quickly, the pond 'evolves'. In Colony 1 this means the introduction of jellyfish (similar to the hydra but stay at the top of the pond), the dumping of radioactive waste (which leaves the sides and bed of the pond deadly) and finally a move to Colony 2. This begins with the same hazards as Colony 1 but with a more complicated pond with an underwater cave area which makes swimming about more difficult. The pond continues to 'evolve', first with the appearance of your first frog. This sits on a log and can be used to eat the passing dragonflies. It also acts as an extra life as if all three tadpoles are lost, the frog will reproduce before leaving with its mate for a different colony. You must create another frog before the pond can continue to 'evolve'. Further 'evolutions' include the water spider (which can trap the tadpole with its web line) and water fleas which can eat your spawn (spare lives). Colony 3 adds bumble bees which have apparently been affected by the radiation so attack your frog (in the only real exception to the true to life use of the rest of the creatures in the game). You can now build up a colony of frogs.

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