Ratchet & Clank - Gameplay

Gameplay

The Ratchet and Clank games feature a mix of platforming and action, and Role-playing (because of leveling up weapons) gameplay elements presented in the third-person perspective, focused on the use of unique and unusual weapons and gadgets that Ratchet gains over the course of each game. Ratchet starts each game with his versatile Omniwrench for melee attacks, but new weapons are available by completing missions or buying them through a weapon vendor. Most weapons have a limited amount of ammunition, requiring the player to use weapons effectively to avoid running out of firepower. Ammunition can be restocked from vendors or by breaking crates scattered about the levels. In most later games, weapons can be upgraded through both repeated use of the weapon and by purchasing weapon modifications. The weapons in each game can range from standard weapon archetypes such as machine guns or sniper rifles to unique weapons such as transformation guns and decoy launchers. Typically the weapon set is a mixture of new weapons for that game and weapons returning from a previous title. In the case of Going Commando and Up Your Arsenal the weapons returning from the previous game can either be purchased or the save file from the previous game can be used to obtain them for free.

In addition to weapons, Ratchet gains many gadgets which have varying uses. Some gadgets are necessary to travel about some worlds, such as grind boots that allow Ratchet to grind on rails, or a swingshot (portable, reuseable grappling hook) that allows him to grapple a target and swing across gaps. Other gadgets can be used in combat as a means to distract foes. Other gadgets are necessary to collect in order to unlock certain doors and thus continue on missions; in these cases, the player typically must solve a puzzle minigame in order to successfully use the gadget and unlock the door.

Each game is broken out as a series of missions that take place on numerous planets across the galaxy. While most missions must be completed in a certain order to progress the main story, other missions are optional but can lead to useful rewards. Once the player has completed a mission on a planet, they can typically return to any previous planet they have visited to attempt missions they could not complete before. In addition to missions based on the platforming and weapon elements, missions may include minigames such as various races and arena combat. Typically, one or two of these minigames must be performed as part of the main story, but further optional challenges can be done to earn greater rewards, typically in the form of "bolts", the unit of currency used throughout the game. There are also missions that focus on Clank controlling a set of robots using a simplistic set of commands to travel through areas that Ratchet cannot.

In addition to the main gameplay missions, the player can attempt to find special large bolts that are typically hidden or difficult to get to that can be used to upgrade or buy powerful weapons. There are also skill points spread throughout the game, which require the player to complete some unknown task guided only by the name of the skill point. For example, a skill point may be rewarded by completing a mission using only the Omniwrench. Skill points are used to unlock extra features such as concept artwork or additional outfits for Ratchet. Each game (excluding Quest for Booty and All 4 One) also presents a special "Challenge mode" available after the player has completed the main story; in this mode, the player runs through the story missions again facing more difficult enemies, but has the ability to further increase the strength of the weapons.

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