Health Risks and Conceptual Flaws in Raiding
Although relative to differing levels of content difficulty, raid design in most MMORPGs often requires players to play for extended periods of time.
There is much academic discussion about the concept of raids as currently implemented in graphical MMOs. With growing concerns about the addictive nature of MMOs, the fact that raids require 3–4+ hours of constant gameplay leads some to believe they are inherently (and physically) unhealthy. A 2003 study by the National Institutes of Health found that playing MMORPGs for more than 20 hours per week correlates to obesity and nutritional imbalance as well as an increased propensity for bone loss and muscle atrophy.
China has addressed the issue by trying to implement national limits on how long people can play MMORPGs. The measures will impose penalties on people who play MMORPGs for more than 3 hours per day.
Some game developers believe that the way raids and raid guilds can dominate a player's life (recruitment, planning, guild drama, etc.) could potentially give people a false sense of accomplishment that impedes their ability to care about real life goals and accomplishments
Additionally, many players have expressed concerns over the predominantly vertical progression found in most MMORPGs. Major content releases may increase an existing level cap, rendering previous raid gear and end-game content obsolete. In return, players may feel forced to complete the latest game content in order to keep up with the curve.
Read more about this topic: Raid (gaming)
Famous quotes containing the words health, risks, conceptual and/or flaws:
“Health is a state of complete physical, mental and social well-being, and not merely the absence of disease or infirmity.”
—Constitution of the World Health Organization.
“The amount of it is, if a man is alive, there is always danger that he may die, though the danger must be allowed to be less in proportion as he is dead-and-alive to begin with. A man sits as many risks as he runs.”
—Henry David Thoreau (18171862)
“Analyze theory-building how we will, we all must start in the middle. Our conceptual firsts are middle-sized, middle-distanced objects, and our introduction to them and to everything comes midway in the cultural evolution of the race.”
—Willard Van Orman Quine (b. 1908)
“Mother has always been a generic term synonymous with love, devotion, and sacrifice. Theres always been something mystical and reverent about them. Theyre the Walter Cronkites of the human race . . . infallible, virtuous, without flaws and conceived without original sin, with no room for ambivalence.”
—Erma Bombeck (20th century)